Mercurial > sdl-ios-xcode
comparison src/video/ps2gs/SDL_gsmouse.c @ 136:717f739d6ec1
Added hardware stretching code to scale 640x480 to TV resolution
There's a bug of some kind in the 16bpp code. ??
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 01 Aug 2001 08:41:45 +0000 |
parents | f590dd383b5d |
children | e8157fcb3114 |
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135:0bfcf0d2b874 | 136:717f739d6ec1 |
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77 screen = this->screen; | 77 screen = this->screen; |
78 saved_pixels = screen->pixels; | 78 saved_pixels = screen->pixels; |
79 screen->pixels = mapped_mem + screen->offset; | 79 screen->pixels = mapped_mem + screen->offset; |
80 screen_updated = 0; | 80 screen_updated = 0; |
81 if ( cursor_drawn ) { | 81 if ( cursor_drawn ) { |
82 SDL_EraseCursorNoLock(this->screen); | 82 SDL_EraseCursorNoLock(screen); |
83 cursor_drawn = 0; | 83 cursor_drawn = 0; |
84 screen_updated = 1; | 84 screen_updated = 1; |
85 } | 85 } |
86 | 86 |
87 /* Save the current mouse area */ | 87 /* Save the current mouse area */ |
112 } | 112 } |
113 if ( (area.y+area.h) > mouse_y2 ) { | 113 if ( (area.y+area.h) > mouse_y2 ) { |
114 mouse_y2 = area.y+area.h; | 114 mouse_y2 = area.y+area.h; |
115 } | 115 } |
116 image = screen_image; | 116 image = screen_image; |
117 image.y = screen->offset / screen->pitch + mouse_y1; | 117 image.y += screen->offset / screen->pitch + mouse_y1; |
118 image.h = mouse_y2 - mouse_y1; | 118 image.h = mouse_y2 - mouse_y1; |
119 image.ptr = mapped_mem + image.y * screen->pitch; | 119 image.ptr = mapped_mem + |
120 (image.y - screen_image.y) * screen->pitch; | |
120 ioctl(console_fd, PS2IOC_LOADIMAGE, &image); | 121 ioctl(console_fd, PS2IOC_LOADIMAGE, &image); |
122 | |
123 /* Need to scale offscreen image to TV output */ | |
124 if ( image.y > 0 ) { | |
125 scaleimage_nonblock(console_fd, | |
126 tex_tags_mem, scale_tags_mem); | |
127 } | |
121 } | 128 } |
122 | 129 |
123 /* We're finished */ | 130 /* We're finished */ |
124 SDL_UnlockCursor(); | 131 SDL_UnlockCursor(); |
125 } | 132 } |