Mercurial > sdl-ios-xcode
comparison SDL.spec.in @ 2844:70b63882d2ef
The YCbCr texture extension works now that bytes_per_pixel() returns the
correct value for YUV textures. Yay!
I'm still cheering for Ryan's pixel shader instead, since once it works
different shaders can handle all the YUV formats.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 06 Dec 2008 18:37:06 +0000 |
parents | 62debeaac5e9 |
children | 17376128fb56 |
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2843:e919f2e3700d | 2844:70b63882d2ef |
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