Mercurial > sdl-ios-xcode
comparison src/video/quartz/SDL_QuartzVideo.h @ 777:6f4fe7f2063b
*** empty log message ***
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 06 Jan 2004 17:16:02 +0000 |
parents | ac44ddb84f6f |
children | 68c8da837fc0 |
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776:18922ae3ee07 | 777:6f4fe7f2063b |
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34 - Multiple monitor support (currently only main display) | 34 - Multiple monitor support (currently only main display) |
35 - Accelerated blitting support | 35 - Accelerated blitting support |
36 - Fix white OpenGL window on minimize (fixed) (update: broken again on 10.2) | 36 - Fix white OpenGL window on minimize (fixed) (update: broken again on 10.2) |
37 - Find out what events should be sent/ignored if window is minimized | 37 - Find out what events should be sent/ignored if window is minimized |
38 - Find a way to deal with external resolution/depth switch while app is running | 38 - Find a way to deal with external resolution/depth switch while app is running |
39 - Resizeable windows (done) | |
40 - Check accuracy of QZ_SetGamma() | 39 - Check accuracy of QZ_SetGamma() |
41 Problems: | 40 Problems: |
42 - OGL not working in full screen with software renderer | 41 - OGL not working in full screen with software renderer |
43 - SetColors sets palette correctly but clears framebuffer | 42 - SetColors sets palette correctly but clears framebuffer |
44 - Crash in CG after several mode switches (I think this has been fixed) | 43 - Crash in CG after several mode switches (I think this has been fixed) |