Mercurial > sdl-ios-xcode
comparison VisualC/SDL/SDL_VS2008.vcproj @ 3380:6f381d0d6394
stefanullinger to me
I updated and wanted to compile SDL, but it does not work.
The reason is the new pre-build step.
Currently it says:
"if exist $(SolutionDir)\..\include\SDL_config.h goto SDLCONFIGOKAY
echo Copying SDL_config_win32.h to SDL_config.h...
copy $(SolutionDir)\..\include\SDL_config_win32.h $(SolutionDir)\..\include\SDL_config.h
:SDLCONFIGOKAY
if exist $(SolutionDir)\..\include\SDL_revision.h goto SDLREVISIONOKAY
echo Creating stub SDL_revision.h file...
echo #define SDL_REVISION 0 >$(SolutionDir)\..\include\SDL_revision.h
:SDLREVISIONOKAY"
So ... the problem with this lines is, that they lookup the SolutionDir...
I think it should use the ProjectDir here!
I - for example - want to use SDL within my engine...
So my engine is the solutionDir...not SDL...SDL is just a sub-project.
I think you should change this, shouldn't you?!
Regards,
Stefan
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 11 Oct 2009 10:22:22 +0000 |
parents | 81b3f9d45dea |
children | c4d6458121db |
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3379:3dd59e993979 | 3380:6f381d0d6394 |
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28 ATLMinimizesCRunTimeLibraryUsage="false" | 28 ATLMinimizesCRunTimeLibraryUsage="false" |
29 > | 29 > |
30 <Tool | 30 <Tool |
31 Name="VCPreBuildEventTool" | 31 Name="VCPreBuildEventTool" |
32 Description="Making sure basic SDL headers are in place..." | 32 Description="Making sure basic SDL headers are in place..." |
33 CommandLine="if exist $(SolutionDir)\..\include\SDL_config.h goto SDLCONFIGOKAY
echo Copying SDL_config_win32.h to SDL_config.h...
copy $(SolutionDir)\..\include\SDL_config_win32.h $(SolutionDir)\..\include\SDL_config.h
:SDLCONFIGOKAY

if exist $(SolutionDir)\..\include\SDL_revision.h goto SDLREVISIONOKAY
echo Creating stub SDL_revision.h file...
echo #define SDL_REVISION 0 >$(SolutionDir)\..\include\SDL_revision.h
:SDLREVISIONOKAY" | 33 CommandLine="if exist $(ProjectDir)\..\include\SDL_config.h goto SDLCONFIGOKAY
echo Copying SDL_config_win32.h to SDL_config.h...
copy $(ProjectDir)\..\include\SDL_config_win32.h $(ProjectDir)\..\include\SDL_config.h
:SDLCONFIGOKAY

if exist $(ProjectDir)\..\include\SDL_revision.h goto SDLREVISIONOKAY
echo Creating stub SDL_revision.h file...
echo #define SDL_REVISION 0 >$(ProjectDir)\..\include\SDL_revision.h
:SDLREVISIONOKAY" |
34 /> | 34 /> |
35 <Tool | 35 <Tool |
36 Name="VCCustomBuildTool" | 36 Name="VCCustomBuildTool" |
37 /> | 37 /> |
38 <Tool | 38 <Tool |
199 ATLMinimizesCRunTimeLibraryUsage="false" | 199 ATLMinimizesCRunTimeLibraryUsage="false" |
200 > | 200 > |
201 <Tool | 201 <Tool |
202 Name="VCPreBuildEventTool" | 202 Name="VCPreBuildEventTool" |
203 Description="Making sure basic SDL headers are in place..." | 203 Description="Making sure basic SDL headers are in place..." |
204 CommandLine="if exist $(SolutionDir)\..\include\SDL_config.h goto SDLCONFIGOKAY
echo Copying SDL_config_win32.h to SDL_config.h...
copy $(SolutionDir)\..\include\SDL_config_win32.h $(SolutionDir)\..\include\SDL_config.h
:SDLCONFIGOKAY

if exist $(SolutionDir)\..\include\SDL_revision.h goto SDLREVISIONOKAY
echo Creating stub SDL_revision.h file...
echo #define SDL_REVISION 0 >$(SolutionDir)\..\include\SDL_revision.h
:SDLREVISIONOKAY" | 204 CommandLine="if exist $(ProjectDir)\..\include\SDL_config.h goto SDLCONFIGOKAY
echo Copying SDL_config_win32.h to SDL_config.h...
copy $(ProjectDir)\..\include\SDL_config_win32.h $(ProjectDir)\..\include\SDL_config.h
:SDLCONFIGOKAY

if exist $(ProjectDir)\..\include\SDL_revision.h goto SDLREVISIONOKAY
echo Creating stub SDL_revision.h file...
echo #define SDL_REVISION 0 >$(ProjectDir)\..\include\SDL_revision.h
:SDLREVISIONOKAY" |
205 /> | 205 /> |
206 <Tool | 206 <Tool |
207 Name="VCCustomBuildTool" | 207 Name="VCCustomBuildTool" |
208 /> | 208 /> |
209 <Tool | 209 <Tool |