Mercurial > sdl-ios-xcode
comparison VisualC/SDL/SDL.vcproj @ 3380:6f381d0d6394
stefanullinger to me
I updated and wanted to compile SDL, but it does not work.
The reason is the new pre-build step.
Currently it says:
"if exist $(SolutionDir)\..\include\SDL_config.h goto SDLCONFIGOKAY
echo Copying SDL_config_win32.h to SDL_config.h...
copy $(SolutionDir)\..\include\SDL_config_win32.h $(SolutionDir)\..\include\SDL_config.h
:SDLCONFIGOKAY
if exist $(SolutionDir)\..\include\SDL_revision.h goto SDLREVISIONOKAY
echo Creating stub SDL_revision.h file...
echo #define SDL_REVISION 0 >$(SolutionDir)\..\include\SDL_revision.h
:SDLREVISIONOKAY"
So ... the problem with this lines is, that they lookup the SolutionDir...
I think it should use the ProjectDir here!
I - for example - want to use SDL within my engine...
So my engine is the solutionDir...not SDL...SDL is just a sub-project.
I think you should change this, shouldn't you?!
Regards,
Stefan
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 11 Oct 2009 10:22:22 +0000 |
parents | 2d19d10e24d5 |
children | c4d6458121db |
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3379:3dd59e993979 | 3380:6f381d0d6394 |
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24 ATLMinimizesCRunTimeLibraryUsage="false" | 24 ATLMinimizesCRunTimeLibraryUsage="false" |
25 > | 25 > |
26 <Tool | 26 <Tool |
27 Name="VCPreBuildEventTool" | 27 Name="VCPreBuildEventTool" |
28 Description="Making sure basic SDL headers are in place..." | 28 Description="Making sure basic SDL headers are in place..." |
29 CommandLine="if exist $(SolutionDir)\..\include\SDL_config.h goto SDLCONFIGOKAY
echo Copying SDL_config_win32.h to SDL_config.h...
copy $(SolutionDir)\..\include\SDL_config_win32.h $(SolutionDir)\..\include\SDL_config.h
:SDLCONFIGOKAY

if exist $(SolutionDir)\..\include\SDL_revision.h goto SDLREVISIONOKAY
echo Creating stub SDL_revision.h file...
echo #define SDL_REVISION 0 >$(SolutionDir)\..\include\SDL_revision.h
:SDLREVISIONOKAY" | 29 CommandLine="if exist $(ProjectDir)\..\include\SDL_config.h goto SDLCONFIGOKAY
echo Copying SDL_config_win32.h to SDL_config.h...
copy $(ProjectDir)\..\include\SDL_config_win32.h $(ProjectDir)\..\include\SDL_config.h
:SDLCONFIGOKAY

if exist $(ProjectDir)\..\include\SDL_revision.h goto SDLREVISIONOKAY
echo Creating stub SDL_revision.h file...
echo #define SDL_REVISION 0 >$(ProjectDir)\..\include\SDL_revision.h
:SDLREVISIONOKAY" |
30 /> | 30 /> |
31 <Tool | 31 <Tool |
32 Name="VCCustomBuildTool" | 32 Name="VCCustomBuildTool" |
33 /> | 33 /> |
34 <Tool | 34 <Tool |
123 ATLMinimizesCRunTimeLibraryUsage="false" | 123 ATLMinimizesCRunTimeLibraryUsage="false" |
124 > | 124 > |
125 <Tool | 125 <Tool |
126 Name="VCPreBuildEventTool" | 126 Name="VCPreBuildEventTool" |
127 Description="Making sure basic SDL headers are in place..." | 127 Description="Making sure basic SDL headers are in place..." |
128 CommandLine="if exist $(SolutionDir)\..\include\SDL_config.h goto SDLCONFIGOKAY
echo Copying SDL_config_win32.h to SDL_config.h...
copy $(SolutionDir)\..\include\SDL_config_win32.h $(SolutionDir)\..\include\SDL_config.h
:SDLCONFIGOKAY

if exist $(SolutionDir)\..\include\SDL_revision.h goto SDLREVISIONOKAY
echo Creating stub SDL_revision.h file...
echo #define SDL_REVISION 0 >$(SolutionDir)\..\include\SDL_revision.h
:SDLREVISIONOKAY" | 128 CommandLine="if exist $(ProjectDir)\..\include\SDL_config.h goto SDLCONFIGOKAY
echo Copying SDL_config_win32.h to SDL_config.h...
copy $(ProjectDir)\..\include\SDL_config_win32.h $(ProjectDir)\..\include\SDL_config.h
:SDLCONFIGOKAY

if exist $(ProjectDir)\..\include\SDL_revision.h goto SDLREVISIONOKAY
echo Creating stub SDL_revision.h file...
echo #define SDL_REVISION 0 >$(ProjectDir)\..\include\SDL_revision.h
:SDLREVISIONOKAY" |
129 /> | 129 /> |
130 <Tool | 130 <Tool |
131 Name="VCCustomBuildTool" | 131 Name="VCCustomBuildTool" |
132 /> | 132 /> |
133 <Tool | 133 <Tool |