Mercurial > sdl-ios-xcode
comparison src/video/nds/SDL_ndsvideo.c @ 2670:6e4669f4db49 gsoc2008_nds
Fix for the previous commit: actually 'svn add'ed some files.
author | Darren Alton <dalton@stevens.edu> |
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date | Tue, 10 Jun 2008 06:57:57 +0000 |
parents | |
children | c3e7c0698cbb |
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2669:e27bdcc80744 | 2670:6e4669f4db49 |
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1 /* | |
2 SDL - Simple DirectMedia Layer | |
3 Copyright (C) 1997-2006 Sam Lantinga | |
4 | |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Lesser General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2.1 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Lesser General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Lesser General Public | |
16 License along with this library; if not, write to the Free Software | |
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA | |
18 | |
19 Sam Lantinga | |
20 slouken@libsdl.org | |
21 */ | |
22 #include "SDL_config.h" | |
23 | |
24 /* Dummy SDL video driver implementation; this is just enough to make an | |
25 * SDL-based application THINK it's got a working video driver, for | |
26 * applications that call SDL_Init(SDL_INIT_VIDEO) when they don't need it, | |
27 * and also for use as a collection of stubs when porting SDL to a new | |
28 * platform for which you haven't yet written a valid video driver. | |
29 * | |
30 * This is also a great way to determine bottlenecks: if you think that SDL | |
31 * is a performance problem for a given platform, enable this driver, and | |
32 * then see if your application runs faster without video overhead. | |
33 * | |
34 * Initial work by Ryan C. Gordon (icculus@icculus.org). A good portion | |
35 * of this was cut-and-pasted from Stephane Peter's work in the AAlib | |
36 * SDL video driver. Renamed to "DUMMY" by Sam Lantinga. | |
37 */ | |
38 | |
39 #include <stdio.h> | |
40 #include <stdlib.h> | |
41 #include <nds.h> | |
42 | |
43 #include "SDL_video.h" | |
44 #include "SDL_mouse.h" | |
45 #include "../SDL_sysvideo.h" | |
46 #include "../SDL_pixels_c.h" | |
47 #include "../../events/SDL_events_c.h" | |
48 | |
49 #include "SDL_ndsvideo.h" | |
50 #include "SDL_ndsevents_c.h" | |
51 #include "SDL_ndsrender_c.h" | |
52 | |
53 #define NDSVID_DRIVER_NAME "nds" | |
54 | |
55 /* Initialization/Query functions */ | |
56 static int NDS_VideoInit(_THIS); | |
57 static int NDS_SetDisplayMode(_THIS, SDL_DisplayMode * mode); | |
58 static void NDS_VideoQuit(_THIS); | |
59 | |
60 /* DUMMY driver bootstrap functions */ | |
61 | |
62 static int | |
63 NDS_Available(void) | |
64 { | |
65 const char *envr = SDL_getenv("SDL_VIDEODRIVER"); | |
66 printf("NDS_Available()\n"); | |
67 return (1); | |
68 } | |
69 | |
70 static void | |
71 NDS_DeleteDevice(SDL_VideoDevice * device) | |
72 { | |
73 SDL_free(device); | |
74 } | |
75 | |
76 static SDL_VideoDevice * | |
77 NDS_CreateDevice(int devindex) | |
78 { | |
79 SDL_VideoDevice *device; | |
80 printf("NDS_CreateDevice(%d)\n", devindex); | |
81 | |
82 /* Initialize all variables that we clean on shutdown */ | |
83 device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice)); | |
84 if (!device) { | |
85 SDL_OutOfMemory(); | |
86 if (device) { | |
87 SDL_free(device); | |
88 } | |
89 return (0); | |
90 } | |
91 | |
92 /* Set the function pointers */ | |
93 device->VideoInit = NDS_VideoInit; | |
94 device->VideoQuit = NDS_VideoQuit; | |
95 device->SetDisplayMode = NDS_SetDisplayMode; | |
96 device->PumpEvents = NDS_PumpEvents; | |
97 | |
98 device->num_displays = 2; /* DS = dual screens */ | |
99 | |
100 device->free = NDS_DeleteDevice; | |
101 | |
102 return device; | |
103 } | |
104 | |
105 VideoBootStrap NDS_bootstrap = { | |
106 NDSVID_DRIVER_NAME, "SDL NDS video driver", | |
107 NDS_Available, NDS_CreateDevice | |
108 }; | |
109 | |
110 int | |
111 NDS_VideoInit(_THIS) | |
112 { | |
113 SDL_DisplayMode mode; | |
114 int i; | |
115 | |
116 /* simple 256x192x16x60 for now */ | |
117 mode.w = 256; mode.h = 192; | |
118 mode.format = SDL_PIXELFORMAT_ARGB1555; | |
119 mode.refresh_rate = 60; | |
120 mode.driverdata = NULL; | |
121 | |
122 SDL_AddBasicVideoDisplay(&mode); | |
123 SDL_AddRenderDriver(0, &SDL_NDS_RenderDriver); | |
124 | |
125 SDL_zero(mode); | |
126 SDL_AddDisplayMode(0, &mode); | |
127 | |
128 /* hackish stuff to get things up and running for now, and for a console */ | |
129 powerON(POWER_ALL); | |
130 videoSetMode(MODE_FB0); | |
131 videoSetModeSub(MODE_0_2D | DISPLAY_BG0_ACTIVE); /* debug text on sub */ | |
132 vramSetBankA(VRAM_A_LCD); | |
133 vramSetBankC(VRAM_C_SUB_BG); | |
134 irqInit(); | |
135 irqEnable(IRQ_VBLANK); | |
136 /* set up console for debug text 'n stuff */ | |
137 SUB_BG0_CR = BG_MAP_BASE(31); BG_PALETTE_SUB[255] = RGB15(31,31,31); | |
138 consoleInitDefault((u16*)SCREEN_BASE_BLOCK_SUB(31), | |
139 (u16*)CHAR_BASE_BLOCK_SUB(0), 16); | |
140 for(i = 0; i < 256*192; ++i) { | |
141 ((u16*)VRAM_A)[i] = i; | |
142 } | |
143 for(i = 0; i < 60; ++i) swiWaitForVBlank(); | |
144 /*NDS_SetDisplayMode(_this, &mode);*/ | |
145 return 0; | |
146 } | |
147 | |
148 static int | |
149 NDS_SetDisplayMode(_THIS, SDL_DisplayMode * mode) | |
150 { | |
151 /* right now this function is just hard-coded for 256x192 ARGB1555 */ | |
152 #if 0 | |
153 videoSetMode(MODE_5_2D | DISPLAY_BG3_ACTIVE); /* display on main core */ | |
154 videoSetModeSub(MODE_0_2D | DISPLAY_BG0_ACTIVE); /* debug text on sub */ | |
155 vramSetMainBanks(VRAM_A_MAIN_BG_0x06000000, VRAM_B_LCD, | |
156 VRAM_C_SUB_BG, VRAM_D_LCD); | |
157 | |
158 /* maps well to the 256x192 screen anyway. note: need VRAM_B for bigger */ | |
159 BG3_CR = BG_BMP16_256x256; | |
160 /* affine transformation matrix. nothing too fancy here */ | |
161 BG3_XDX = 0x100; BG3_XDY = 0; | |
162 BG3_YDX = 0; BG3_YDY = 0x100; | |
163 /* x/y position */ | |
164 BG3_CX = 0; BG3_CY = 0; | |
165 #endif | |
166 return 0; | |
167 } | |
168 | |
169 void | |
170 NDS_VideoQuit(_THIS) | |
171 { | |
172 } | |
173 | |
174 /* vi: set ts=4 sw=4 expandtab: */ |