Mercurial > sdl-ios-xcode
comparison NOTES @ 2253:6d99edd791bf
Added notes on the next steps for SDL 1.3
Moved fill and copy routines to their own files.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 16 Aug 2007 21:43:19 +0000 |
parents | f6099efa3f0b |
children |
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2252:b80e3d57941f | 2253:6d99edd791bf |
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155 ---- | 155 ---- |
156 Change textures to static/streaming. Static textures are not lockable, | 156 Change textures to static/streaming. Static textures are not lockable, |
157 streaming textures are lockable and may have system memory pixels available. | 157 streaming textures are lockable and may have system memory pixels available. |
158 SDL_compat will use a streaming video texture, and will never be HWSURFACE, | 158 SDL_compat will use a streaming video texture, and will never be HWSURFACE, |
159 but may be PREALLOC, if system memory pixels are available. | 159 but may be PREALLOC, if system memory pixels are available. |
160 *** DONE Thu Aug 16 14:18:42 PDT 2007 | |
160 | 161 |
161 The software renderer will be abstracted so the surface management can be | 162 The software renderer will be abstracted so the surface management can be |
162 used by any renderer that provides functions to copy surfaces to the window. | 163 used by any renderer that provides functions to copy surfaces to the window. |
164 | |
165 Blitters... | |
166 ---- | |
167 Copy blit and fill rect are optimized with MMX and SSE now. | |
168 | |
169 Here are the pieces we still need: | |
170 - Merging SDL texture capabilities into the SDL surface system | |
171 - Generic fallback blitter architecture | |
172 - Custom fast path blitters |