Mercurial > sdl-ios-xcode
comparison src/video/SDL_glesfuncs.h @ 2741:6d6c89513529
This file serves a similar purpose as SDL_glfuncs.h, but for the OpenGL ES renderer.
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
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date | Tue, 02 Sep 2008 02:44:45 +0000 |
parents | |
children | 0969758c8809 |
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2740:22c96d28449f | 2741:6d6c89513529 |
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1 /* list of OpenGL ES functions sorted alphabetically | |
2 If you need to use a GLES function from the SDL video subsystem, | |
3 change it's entry from SDL_PROC_UNUSED to SDL_PROC and rebuild. | |
4 */ | |
5 #define SDL_PROC_UNUSED(ret,func,params) | |
6 | |
7 SDL_PROC_UNUSED(void, glAlphaFunc, (GLenum func, GLclampf ref)) | |
8 SDL_PROC(void, glClearColor, (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)) | |
9 SDL_PROC_UNUSED(void, glClearDepthf, (GLclampf depth)) | |
10 SDL_PROC_UNUSED(void, glClipPlanef, (GLenum plane, const GLfloat *equation)) | |
11 SDL_PROC(void, glColor4f, (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)) | |
12 SDL_PROC_UNUSED(void, glDepthRangef, (GLclampf zNear, GLclampf zFar)) | |
13 SDL_PROC_UNUSED(void, glFogf, (GLenum pname, GLfloat param)) | |
14 SDL_PROC_UNUSED(void, glFogfv, (GLenum pname, const GLfloat *params)) | |
15 SDL_PROC_UNUSED(void, glFrustumf, (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)) | |
16 SDL_PROC_UNUSED(void, glGetClipPlanef, (GLenum pname, GLfloat eqn[4])) | |
17 SDL_PROC(void, glGetFloatv, (GLenum pname, GLfloat *params)) | |
18 SDL_PROC_UNUSED(void, glGetLightfv, (GLenum light, GLenum pname, GLfloat *params)) | |
19 SDL_PROC_UNUSED(void, glGetMaterialfv, (GLenum face, GLenum pname, GLfloat *params)) | |
20 SDL_PROC_UNUSED(void, glGetTexEnvfv, (GLenum env, GLenum pname, GLfloat *params)) | |
21 SDL_PROC_UNUSED(void, glGetTexParameterfv, (GLenum target, GLenum pname, GLfloat *params)) | |
22 SDL_PROC_UNUSED(void, glLightModelf, (GLenum pname, GLfloat param)) | |
23 SDL_PROC_UNUSED(void, glLightModelfv, (GLenum pname, const GLfloat *params)) | |
24 SDL_PROC_UNUSED(void, glLightf, (GLenum light, GLenum pname, GLfloat param)) | |
25 SDL_PROC_UNUSED(void, glLightfv, (GLenum light, GLenum pname, const GLfloat *params)) | |
26 SDL_PROC_UNUSED(void, glLineWidth, (GLfloat width)) | |
27 SDL_PROC_UNUSED(void, glLoadMatrixf, (const GLfloat *m)) | |
28 SDL_PROC_UNUSED(void, glMaterialf, (GLenum face, GLenum pname, GLfloat param)) | |
29 SDL_PROC_UNUSED(void, glMaterialfv, (GLenum face, GLenum pname, const GLfloat *params)) | |
30 SDL_PROC_UNUSED(void, glMultMatrixf, (const GLfloat *m)) | |
31 SDL_PROC_UNUSED(void, glMultiTexCoord4f, (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)) | |
32 SDL_PROC_UNUSED(void, glNormal3f, (GLfloat nx, GLfloat ny, GLfloat nz)) | |
33 SDL_PROC(void, glOrthof, (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)) | |
34 SDL_PROC_UNUSED(void, glPointParameterf, (GLenum pname, GLfloat param)) | |
35 SDL_PROC_UNUSED(void, glPointParameterfv, (GLenum pname, const GLfloat *params)) | |
36 SDL_PROC_UNUSED(void, glPointSize, (GLfloat size)) | |
37 SDL_PROC_UNUSED(void, glPolygonOffset, (GLfloat factor, GLfloat units)) | |
38 SDL_PROC_UNUSED(void, glRotatef, (GLfloat angle, GLfloat x, GLfloat y, GLfloat z)) | |
39 SDL_PROC_UNUSED(void, glScalef, (GLfloat x, GLfloat y, GLfloat z)) | |
40 SDL_PROC(void, glTexEnvf, (GLenum target, GLenum pname, GLfloat param)) | |
41 SDL_PROC_UNUSED(void, glTexEnvfv, (GLenum target, GLenum pname, const GLfloat *params)) | |
42 SDL_PROC(void, glTexParameterf, (GLenum target, GLenum pname, GLfloat param)) | |
43 SDL_PROC_UNUSED(void, glTexParameterfv, (GLenum target, GLenum pname, const GLfloat *params)) | |
44 SDL_PROC_UNUSED(void, glTranslatef, (GLfloat x, GLfloat y, GLfloat z)) | |
45 | |
46 /* Available in both Common and Common-Lite profiles */ | |
47 SDL_PROC_UNUSED(void, glActiveTexture, (GLenum texture)) | |
48 SDL_PROC_UNUSED(void, glAlphaFuncx, (GLenum func, GLclampx ref)) | |
49 SDL_PROC_UNUSED(void, glBindBuffer, (GLenum target, GLuint buffer)) | |
50 SDL_PROC(void, glBindTexture, (GLenum target, GLuint texture)) | |
51 SDL_PROC(void, glBlendFunc, (GLenum sfactor, GLenum dfactor)) | |
52 SDL_PROC_UNUSED(void, glBufferData, (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)) | |
53 SDL_PROC_UNUSED(void, glBufferSubData, (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)) | |
54 SDL_PROC(void, glClear, (GLbitfield mask)) | |
55 SDL_PROC_UNUSED(void, glClearColorx, (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)) | |
56 SDL_PROC_UNUSED(void, glClearDepthx, (GLclampx depth)) | |
57 SDL_PROC_UNUSED(void, glClearStencil, (GLint s)) | |
58 SDL_PROC_UNUSED(void, glClientActiveTexture, (GLenum texture)) | |
59 SDL_PROC_UNUSED(void, glClipPlanex, (GLenum plane, const GLfixed *equation)) | |
60 SDL_PROC_UNUSED(void, glColor4ub, (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)) | |
61 SDL_PROC_UNUSED(void, glColor4x, (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)) | |
62 SDL_PROC_UNUSED(void, glColorMask, (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)) | |
63 SDL_PROC_UNUSED(void, glColorPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) | |
64 SDL_PROC_UNUSED(void, glCompressedTexImage2D, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)) | |
65 SDL_PROC_UNUSED(void, glCompressedTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)) | |
66 SDL_PROC_UNUSED(void, glCopyTexImage2D, (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)) | |
67 SDL_PROC_UNUSED(void, glCopyTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)) | |
68 SDL_PROC_UNUSED(void, glCullFace, (GLenum mode)) | |
69 SDL_PROC_UNUSED(void, glDeleteBuffers, (GLsizei n, const GLuint *buffers)) | |
70 SDL_PROC_UNUSED(void, glDeleteTextures, (GLsizei n, const GLuint *textures)) | |
71 SDL_PROC_UNUSED(void, glDepthFunc, (GLenum func)) | |
72 SDL_PROC_UNUSED(void, glDepthMask, (GLboolean flag)) | |
73 SDL_PROC_UNUSED(void, glDepthRangex, (GLclampx zNear, GLclampx zFar)) | |
74 SDL_PROC(void, glDisable, (GLenum cap)) | |
75 SDL_PROC_UNUSED(void, glDisableClientState, (GLenum array)) | |
76 SDL_PROC(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count)) | |
77 SDL_PROC_UNUSED(void, glDrawElements, (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)) | |
78 SDL_PROC(void, glEnable, (GLenum cap)) | |
79 SDL_PROC(void, glEnableClientState, (GLenum array)) | |
80 SDL_PROC_UNUSED(void, glFinish, (void)) | |
81 SDL_PROC_UNUSED(void, glFlush, (void)) | |
82 SDL_PROC_UNUSED(void, glFogx, (GLenum pname, GLfixed param)) | |
83 SDL_PROC_UNUSED(void, glFogxv, (GLenum pname, const GLfixed *params)) | |
84 SDL_PROC_UNUSED(void, glFrontFace, (GLenum mode)) | |
85 SDL_PROC_UNUSED(void, glFrustumx, (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)) | |
86 SDL_PROC_UNUSED(void, glGetBooleanv, (GLenum pname, GLboolean *params)) | |
87 SDL_PROC_UNUSED(void, glGetBufferParameteriv, (GLenum target, GLenum pname, GLint *params)) | |
88 SDL_PROC_UNUSED(void, glGetClipPlanex, (GLenum pname, GLfixed eqn[4])) | |
89 SDL_PROC_UNUSED(void, glGenBuffers, (GLsizei n, GLuint *buffers)) | |
90 SDL_PROC(void, glGenTextures, (GLsizei n, GLuint *textures)) | |
91 SDL_PROC(GLenum, glGetError, (void)) | |
92 SDL_PROC_UNUSED(void, glGetFixedv, (GLenum pname, GLfixed *params)) | |
93 SDL_PROC(void, glGetIntegerv, (GLenum pname, GLint *params)) | |
94 SDL_PROC_UNUSED(void, glGetLightxv, (GLenum light, GLenum pname, GLfixed *params)) | |
95 SDL_PROC_UNUSED(void, glGetMaterialxv, (GLenum face, GLenum pname, GLfixed *params)) | |
96 SDL_PROC_UNUSED(void, glGetPointerv, (GLenum pname, void **params)) | |
97 SDL_PROC_UNUSED(const GLubyte *, glGetString, (GLenum name)) | |
98 SDL_PROC_UNUSED(void, glGetTexEnviv, (GLenum env, GLenum pname, GLint *params)) | |
99 SDL_PROC_UNUSED(void, glGetTexEnvxv, (GLenum env, GLenum pname, GLfixed *params)) | |
100 SDL_PROC_UNUSED(void, glGetTexParameteriv, (GLenum target, GLenum pname, GLint *params)) | |
101 SDL_PROC_UNUSED(void, glGetTexParameterxv, (GLenum target, GLenum pname, GLfixed *params)) | |
102 SDL_PROC_UNUSED(void, glHint, (GLenum target, GLenum mode)) | |
103 SDL_PROC_UNUSED(GLboolean, glIsBuffer, (GLuint buffer)) | |
104 SDL_PROC_UNUSED(GLboolean, glIsEnabled, (GLenum cap)) | |
105 SDL_PROC_UNUSED(GLboolean, glIsTexture, (GLuint texture)) | |
106 SDL_PROC_UNUSED(void, glLightModelx, (GLenum pname, GLfixed param)) | |
107 SDL_PROC_UNUSED(void, glLightModelxv, (GLenum pname, const GLfixed *params)) | |
108 SDL_PROC_UNUSED(void, glLightx, (GLenum light, GLenum pname, GLfixed param)) | |
109 SDL_PROC_UNUSED(void, glLightxv, (GLenum light, GLenum pname, const GLfixed *params)) | |
110 SDL_PROC_UNUSED(void, glLineWidthx, (GLfixed width)) | |
111 SDL_PROC(void, glLoadIdentity, (void)) | |
112 SDL_PROC_UNUSED(void, glLoadMatrixx, (const GLfixed *m)) | |
113 SDL_PROC_UNUSED(void, glLogicOp, (GLenum opcode)) | |
114 SDL_PROC_UNUSED(void, glMaterialx, (GLenum face, GLenum pname, GLfixed param)) | |
115 SDL_PROC_UNUSED(void, glMaterialxv, (GLenum face, GLenum pname, const GLfixed *params)) | |
116 SDL_PROC(void, glMatrixMode, (GLenum mode)) | |
117 SDL_PROC_UNUSED(void, glMultMatrixx, (const GLfixed *m)) | |
118 SDL_PROC_UNUSED(void, glMultiTexCoord4x, (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)) | |
119 SDL_PROC_UNUSED(void, glNormal3x, (GLfixed nx, GLfixed ny, GLfixed nz)) | |
120 SDL_PROC_UNUSED(void, glNormalPointer, (GLenum type, GLsizei stride, const GLvoid *pointer)) | |
121 SDL_PROC_UNUSED(void, glOrthox, (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)) | |
122 SDL_PROC(void, glPixelStorei, (GLenum pname, GLint param)) | |
123 SDL_PROC_UNUSED(void, glPointParameterx, (GLenum pname, GLfixed param)) | |
124 SDL_PROC_UNUSED(void, glPointParameterxv, (GLenum pname, const GLfixed *params)) | |
125 SDL_PROC_UNUSED(void, glPointSizex, (GLfixed size)) | |
126 SDL_PROC_UNUSED(void, glPolygonOffsetx, (GLfixed factor, GLfixed units)) | |
127 SDL_PROC_UNUSED(void, glPopMatrix, (void)) | |
128 SDL_PROC_UNUSED(void, glPushMatrix, (void)) | |
129 SDL_PROC_UNUSED(void, glReadPixels, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)) | |
130 SDL_PROC_UNUSED(void, glRotatex, (GLfixed angle, GLfixed x, GLfixed y, GLfixed z)) | |
131 SDL_PROC_UNUSED(void, glSampleCoverage, (GLclampf value, GLboolean invert)) | |
132 SDL_PROC_UNUSED(void, glSampleCoveragex, (GLclampx value, GLboolean invert)) | |
133 SDL_PROC_UNUSED(void, glScalex, (GLfixed x, GLfixed y, GLfixed z)) | |
134 SDL_PROC(void, glScissor, (GLint x, GLint y, GLsizei width, GLsizei height)) | |
135 SDL_PROC_UNUSED(void, glShadeModel, (GLenum mode)) | |
136 SDL_PROC_UNUSED(void, glStencilFunc, (GLenum func, GLint ref, GLuint mask)) | |
137 SDL_PROC_UNUSED(void, glStencilMask, (GLuint mask)) | |
138 SDL_PROC_UNUSED(void, glStencilOp, (GLenum fail, GLenum zfail, GLenum zpass)) | |
139 SDL_PROC(void, glTexCoordPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) | |
140 SDL_PROC_UNUSED(void, glTexEnvi, (GLenum target, GLenum pname, GLint param)) | |
141 SDL_PROC_UNUSED(void, glTexEnvx, (GLenum target, GLenum pname, GLfixed param)) | |
142 SDL_PROC_UNUSED(void, glTexEnviv, (GLenum target, GLenum pname, const GLint *params)) | |
143 SDL_PROC_UNUSED(void, glTexEnvxv, (GLenum target, GLenum pname, const GLfixed *params)) | |
144 SDL_PROC(void, glTexImage2D, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) | |
145 SDL_PROC(void, glTexParameteri, (GLenum target, GLenum pname, GLint param)) | |
146 SDL_PROC_UNUSED(void, glTexParameterx, (GLenum target, GLenum pname, GLfixed param)) | |
147 SDL_PROC(void, glTexParameteriv, (GLenum target, GLenum pname, const GLint *params)) | |
148 SDL_PROC_UNUSED(void, glTexParameterxv, (GLenum target, GLenum pname, const GLfixed *params)) | |
149 SDL_PROC(void, glTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)) | |
150 SDL_PROC_UNUSED(void, glTranslatex, (GLfixed x, GLfixed y, GLfixed z)) | |
151 SDL_PROC(void, glVertexPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) | |
152 SDL_PROC(void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height)) | |
153 | |
154 /* extension functions used */ | |
155 SDL_PROC(void, glDrawTexiOES, (GLint x, GLint y, GLint z, GLint width, GLint height)) | |
156 | |
157 /* vi: set ts=4 sw=4 expandtab: */ |