Mercurial > sdl-ios-xcode
comparison README.AmigaOS @ 3888:6d2e1961661a SDL-1.2
Removed broken AmigaOS support.
Fixes Bugzilla #337.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sun, 29 Oct 2006 03:58:27 +0000 |
parents | 75a95f82bc1f |
children |
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3887:9dcceea84416 | 3888:6d2e1961661a |
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1 This is the porting of 1.2.0 version of SDL (the latest stable one) | 1 The AmigaOS code has been removed from SDL, since it had been broken for a |
2 to AmigaOS/68k. | 2 long time and had a few bits of fairly invasive code #ifdef'd into the |
3 SDL core. | |
3 | 4 |
4 All the bugs known of the past version have been corrected. And I've | 5 However, there is an OS4 version of SDL here: |
5 added all the new SDL features. | 6 http://www.rcdrummond.net/amiga/index.html |
6 | 7 |
7 This version of SDL needs Cybergraphx V3 (r69+) or CyberGraphX V4 | 8 And a MorphOS version here: |
8 and AHI v3+. Probably it works also with P96 or CGXAga, but it's | 9 http://www.lehtoranta.net/powersdl/ |
9 untested. | |
10 | 10 |
11 This version is available as linked library for SAS/C and GCC, only 68k this | 11 --ryan. |
12 time, a powerup (ppcemu compatible) and a morphos version will be ready quite | |
13 soon (i hope). | |
14 | 12 |
15 Implemented: | |
16 | |
17 - 8/16/24/32bit video modes, both fullscreen and windowed. | |
18 - Hardware surfaces. | |
19 - CGX blitting acceleration. | |
20 - CGX colorkey blitting acceleration. | |
21 - AHI audio (8/16 bit, with any audio format), always uses unit 0 for now. | |
22 - Thread support (maybe not 100% compatible with other implementations) | |
23 - Semaphores | |
24 - Window resizing and backdrop windows (NEW) | |
25 - Joystick/Joypad support. | |
26 | |
27 To do: | |
28 | |
29 - CDRom audio playing support | |
30 - OpenGL (A guy was working on it but I've lost his tracks :( ) | |
31 | |
32 The SAS/C library is distributed with debug info attached, to strip debug info | |
33 simply add STRIPDEBUG argument to the linker. | |
34 | |
35 NOTE: SDL includes debug output using kprintf, to disable it add to your | |
36 project a function like this: | |
37 | |
38 void kprintf(char *a,...) | |
39 { | |
40 } | |
41 | |
42 Otherwise you can redirect the debug to a console window with sushi, sashimi or | |
43 similar tools (the default output is the internal serial port). | |
44 | |
45 For info, support, bugfix and other feel free to mail me: | |
46 | |
47 Gabriele Greco (gabriele.greco@aruba.it) | |
48 | |
49 You can find also a small SDL Amiga page at: | |
50 http://ggreco.interfree.it/sdl.html |