Mercurial > sdl-ios-xcode
comparison include/SDL_events.h @ 1724:6c63fc2bd986 SDL-1.3
Proof of concept done - Win32 GDI implementation mostly complete.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 06 Jul 2006 07:17:11 +0000 |
parents | 5daa04d862f1 |
children | 875c3cf1a12c |
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1723:4bdbb9b2bd0a | 1724:6c63fc2bd986 |
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58 { | 58 { |
59 SDL_NOEVENT = 0, /**< Unused (do not remove) */ | 59 SDL_NOEVENT = 0, /**< Unused (do not remove) */ |
60 SDL_WINDOWEVENT, /**< Window state change */ | 60 SDL_WINDOWEVENT, /**< Window state change */ |
61 SDL_KEYDOWN, /**< Keys pressed */ | 61 SDL_KEYDOWN, /**< Keys pressed */ |
62 SDL_KEYUP, /**< Keys released */ | 62 SDL_KEYUP, /**< Keys released */ |
63 SDL_TEXTINPUT, /**< Keyboard text input */ | |
63 SDL_MOUSEMOTION, /**< Mouse moved */ | 64 SDL_MOUSEMOTION, /**< Mouse moved */ |
64 SDL_MOUSEBUTTONDOWN, /**< Mouse button pressed */ | 65 SDL_MOUSEBUTTONDOWN, /**< Mouse button pressed */ |
65 SDL_MOUSEBUTTONUP, /**< Mouse button released */ | 66 SDL_MOUSEBUTTONUP, /**< Mouse button released */ |
67 SDL_MOUSEWHEEL, /**< Mouse wheel motion */ | |
66 SDL_JOYAXISMOTION, /**< Joystick axis motion */ | 68 SDL_JOYAXISMOTION, /**< Joystick axis motion */ |
67 SDL_JOYBALLMOTION, /**< Joystick trackball motion */ | 69 SDL_JOYBALLMOTION, /**< Joystick trackball motion */ |
68 SDL_JOYHATMOTION, /**< Joystick hat position change */ | 70 SDL_JOYHATMOTION, /**< Joystick hat position change */ |
69 SDL_JOYBUTTONDOWN, /**< Joystick button pressed */ | 71 SDL_JOYBUTTONDOWN, /**< Joystick button pressed */ |
70 SDL_JOYBUTTONUP, /**< Joystick button released */ | 72 SDL_JOYBUTTONUP, /**< Joystick button released */ |
91 { | 93 { |
92 SDL_WINDOWEVENTMASK = SDL_EVENTMASK(SDL_WINDOWEVENT), | 94 SDL_WINDOWEVENTMASK = SDL_EVENTMASK(SDL_WINDOWEVENT), |
93 SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN), | 95 SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN), |
94 SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP), | 96 SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP), |
95 SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN) | SDL_EVENTMASK(SDL_KEYUP), | 97 SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN) | SDL_EVENTMASK(SDL_KEYUP), |
98 SDL_TEXTINPUTMASK = SDL_EVENTMASK(SDL_TEXTINPUT), | |
96 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION), | 99 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION), |
97 SDL_MOUSEBUTTONDOWNMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN), | 100 SDL_MOUSEBUTTONDOWNMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN), |
98 SDL_MOUSEBUTTONUPMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONUP), | 101 SDL_MOUSEBUTTONUPMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONUP), |
102 SDL_MOUSEWHEELMASK = SDL_EVENTMASK(SDL_MOUSEWHEEL), | |
99 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION) | | 103 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION) | |
100 SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN) | SDL_EVENTMASK(SDL_MOUSEBUTTONUP), | 104 SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN) | SDL_EVENTMASK(SDL_MOUSEBUTTONUP), |
101 SDL_JOYAXISMOTIONMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION), | 105 SDL_JOYAXISMOTIONMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION), |
102 SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK(SDL_JOYBALLMOTION), | 106 SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK(SDL_JOYBALLMOTION), |
103 SDL_JOYHATMOTIONMASK = SDL_EVENTMASK(SDL_JOYHATMOTION), | 107 SDL_JOYHATMOTIONMASK = SDL_EVENTMASK(SDL_JOYHATMOTION), |
139 SDL_keysym keysym; /**< The key that was pressed or released */ | 143 SDL_keysym keysym; /**< The key that was pressed or released */ |
140 SDL_WindowID windowID; /**< The window with keyboard focus, if any */ | 144 SDL_WindowID windowID; /**< The window with keyboard focus, if any */ |
141 } SDL_KeyboardEvent; | 145 } SDL_KeyboardEvent; |
142 | 146 |
143 /** | 147 /** |
144 * \struct SDL_CharEvent | 148 * \struct SDL_TextInputEvent |
145 * | 149 * |
146 * \brief Keyboard input event structure | 150 * \brief Keyboard text input event structure |
147 */ | 151 */ |
148 typedef struct SDL_CharEvent | 152 typedef struct SDL_TextInputEvent |
149 { | 153 { |
150 Uint8 type; /**< SDL_CHARINPUT (FIXME: NYI) */ | 154 Uint8 type; /**< SDL_TEXTINPUT */ |
151 Uint8 which; /**< The keyboard device index */ | 155 Uint8 which; /**< The keyboard device index */ |
152 char text[32]; /**< The input text */ | 156 char text[32]; /**< The input text */ |
153 SDL_WindowID windowID; /**< The window with keyboard focus, if any */ | 157 SDL_WindowID windowID; /**< The window with keyboard focus, if any */ |
154 } SDL_CharEvent; | 158 } SDL_TextInputEvent; |
155 | 159 |
156 /** | 160 /** |
157 * \struct SDL_MouseMotionEvent | 161 * \struct SDL_MouseMotionEvent |
158 * | 162 * |
159 * \brief Mouse motion event structure | 163 * \brief Mouse motion event structure |
183 Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */ | 187 Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */ |
184 int x; /**< X coordinate, relative to window */ | 188 int x; /**< X coordinate, relative to window */ |
185 int y; /**< Y coordinate, relative to window */ | 189 int y; /**< Y coordinate, relative to window */ |
186 SDL_WindowID windowID; /**< The window with mouse focus, if any */ | 190 SDL_WindowID windowID; /**< The window with mouse focus, if any */ |
187 } SDL_MouseButtonEvent; | 191 } SDL_MouseButtonEvent; |
192 | |
193 /** | |
194 * \struct SDL_MouseWheelEvent | |
195 * | |
196 * \brief Mouse wheel event structure | |
197 */ | |
198 typedef struct SDL_MouseWheelEvent | |
199 { | |
200 Uint8 type; /**< SDL_MOUSEWHEEL */ | |
201 Uint8 which; /**< The mouse device index */ | |
202 int motion; /**< The direction and distance scrolled */ | |
203 SDL_WindowID windowID; /**< The window with mouse focus, if any */ | |
204 } SDL_MouseWheelEvent; | |
188 | 205 |
189 /** | 206 /** |
190 * \struct SDL_JoyAxisEvent | 207 * \struct SDL_JoyAxisEvent |
191 * | 208 * |
192 * \brief Joystick axis motion event structure | 209 * \brief Joystick axis motion event structure |
304 typedef union SDL_Event | 321 typedef union SDL_Event |
305 { | 322 { |
306 Uint8 type; /**< Event type, shared with all events */ | 323 Uint8 type; /**< Event type, shared with all events */ |
307 SDL_WindowEvent window; /**< Window event data */ | 324 SDL_WindowEvent window; /**< Window event data */ |
308 SDL_KeyboardEvent key; /**< Keyboard event data */ | 325 SDL_KeyboardEvent key; /**< Keyboard event data */ |
326 SDL_TextInputEvent text; /**< Text input event data */ | |
309 SDL_MouseMotionEvent motion; /**< Mouse motion event data */ | 327 SDL_MouseMotionEvent motion; /**< Mouse motion event data */ |
310 SDL_MouseButtonEvent button; /**< Mouse button event data */ | 328 SDL_MouseButtonEvent button; /**< Mouse button event data */ |
329 SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */ | |
311 SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */ | 330 SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */ |
312 SDL_JoyBallEvent jball; /**< Joystick ball event data */ | 331 SDL_JoyBallEvent jball; /**< Joystick ball event data */ |
313 SDL_JoyHatEvent jhat; /**< Joystick hat event data */ | 332 SDL_JoyHatEvent jhat; /**< Joystick hat event data */ |
314 SDL_JoyButtonEvent jbutton; /**< Joystick button event data */ | 333 SDL_JoyButtonEvent jbutton; /**< Joystick button event data */ |
315 SDL_QuitEvent quit; /**< Quit request event data */ | 334 SDL_QuitEvent quit; /**< Quit request event data */ |
351 /* */ | 370 /* */ |
352 extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents, | 371 extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents, |
353 SDL_eventaction action, | 372 SDL_eventaction action, |
354 Uint32 mask); | 373 Uint32 mask); |
355 | 374 |
375 /* Checks to see if certain event types are in the event queue. | |
376 */ | |
377 extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 mask); | |
378 | |
356 /* Polls for currently pending events, and returns 1 if there are any pending | 379 /* Polls for currently pending events, and returns 1 if there are any pending |
357 events, or 0 if there are none available. If 'event' is not NULL, the next | 380 events, or 0 if there are none available. If 'event' is not NULL, the next |
358 event is removed from the queue and stored in that area. | 381 event is removed from the queue and stored in that area. |
359 */ | 382 */ |
360 extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event); | 383 extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event); |