Mercurial > sdl-ios-xcode
comparison src/video/win32/SDL_d3drender.c @ 2786:6bacfecbf27e
indent
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 25 Nov 2008 02:21:53 +0000 |
parents | e33ad7ebb7eb |
children | 27cb878a278e |
comparison
equal
deleted
inserted
replaced
2785:fa1095d42a5b | 2786:6bacfecbf27e |
---|---|
25 | 25 |
26 #include "SDL_win32video.h" | 26 #include "SDL_win32video.h" |
27 | 27 |
28 /* Direct3D renderer implementation */ | 28 /* Direct3D renderer implementation */ |
29 | 29 |
30 #if 1 /* This takes more memory but you won't lose your texture data */ | 30 #if 1 /* This takes more memory but you won't lose your texture data */ |
31 #define D3DPOOL_SDL D3DPOOL_MANAGED | 31 #define D3DPOOL_SDL D3DPOOL_MANAGED |
32 #define SDL_MEMORY_POOL_MANAGED | 32 #define SDL_MEMORY_POOL_MANAGED |
33 #else | 33 #else |
34 #define D3DPOOL_SDL D3DPOOL_DEFAULT | 34 #define D3DPOOL_SDL D3DPOOL_DEFAULT |
35 #define SDL_MEMORY_POOL_DEFAULT | 35 #define SDL_MEMORY_POOL_DEFAULT |
631 d3drect.left = rect->x; | 631 d3drect.left = rect->x; |
632 d3drect.right = rect->x + rect->w; | 632 d3drect.right = rect->x + rect->w; |
633 d3drect.top = rect->y; | 633 d3drect.top = rect->y; |
634 d3drect.bottom = rect->y + rect->h; | 634 d3drect.bottom = rect->y + rect->h; |
635 | 635 |
636 result = IDirect3DTexture9_LockRect(data->texture, 0, &locked, &d3drect, 0); | 636 result = |
637 IDirect3DTexture9_LockRect(data->texture, 0, &locked, &d3drect, 0); | |
637 if (FAILED(result)) { | 638 if (FAILED(result)) { |
638 D3D_SetError("LockRect()", result); | 639 D3D_SetError("LockRect()", result); |
639 return -1; | 640 return -1; |
640 } | 641 } |
641 | 642 |