Mercurial > sdl-ios-xcode
comparison src/haptic/win32/SDL_syshaptic.c @ 2571:6b29d9f267be gsoc2008_force_feedback
Another windows patch.
author | Edgar Simo <bobbens@gmail.com> |
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date | Thu, 31 Jul 2008 16:19:01 +0000 |
parents | 53bb7d21928d |
children | bb1481265341 |
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2570:53bb7d21928d | 2571:6b29d9f267be |
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187 | 187 |
188 | 188 |
189 /* | 189 /* |
190 * Callback to get all supported effects. | 190 * Callback to get all supported effects. |
191 */ | 191 */ |
192 /* | |
193 #define EFFECT_TEST(e,s) \ | 192 #define EFFECT_TEST(e,s) \ |
194 if (pei->guid == (e)) \ | 193 if (pei->guid == (e)) \ |
195 haptic->supported |= (s) | 194 haptic->supported |= (s) |
196 */ | |
197 static BOOL CALLBACK | 195 static BOOL CALLBACK |
198 DI_EffectCallback(LPCDIEffectInfo pei, LPVOID pv) | 196 DI_EffectCallback(LPCDIEFFECTINFO pei, LPVOID pv) |
199 { | 197 { |
200 /* Prepare the haptic device. */ | 198 /* Prepare the haptic device. */ |
201 SDL_Haptic *haptic = (SDL_Haptic*) pv; | 199 SDL_Haptic *haptic = (SDL_Haptic*) pv; |
202 haptic->supported = 0; | 200 haptic->supported = 0; |
203 | 201 |
204 /* Get supported. */ | 202 /* Get supported. */ |
205 switch (pei->guid) { | |
206 case GUID_Spring: | |
207 haptic->supported |= SDL_HAPTIC_SPRING; | |
208 break; | |
209 case GUID_Damper: | |
210 haptic->supported |= SDL_HAPTIC_DAMPER; | |
211 break; | |
212 case GUID_Inertia: | |
213 haptic->supported |= SDL_HAPTIC_INERTIA; | |
214 break; | |
215 case GUID_Friction: | |
216 haptic->supported |= SDL_HAPTIC_FRICTION; | |
217 break; | |
218 case GUID_ConstantForce: | |
219 haptic->supported |= SDL_HAPTIC_CONSTANT; | |
220 break; | |
221 case GUID_CustomForce: | |
222 haptic->supported |= SDL_HAPTIC_CUSTOM; | |
223 break; | |
224 case GUID_Sine: | |
225 haptic->supported |= SDL_HAPTIC_SINE; | |
226 break; | |
227 case GUID_Square: | |
228 haptic->supported |= SDL_HAPTIC_SQUARE; | |
229 break; | |
230 case GUID_Triangle: | |
231 haptic->supported |= SDL_HAPTIC_TRIANGLE; | |
232 break; | |
233 case GUID_SawtoothUp: | |
234 haptic->supported |= SDL_HAPTIC_SAWTOOTHUP; | |
235 break; | |
236 case GUID_SawtoothDown: | |
237 haptic->supported |= SDL_HAPTIC_SAWTOOTHDOWN; | |
238 break; | |
239 case GUID_RampForce: | |
240 haptic->supported |= SDL_HAPTIC_RAMP; | |
241 break; | |
242 | |
243 default: | |
244 break; | |
245 } | |
246 /* | |
247 EFFECT_TEST(GUID_Spring, SDL_HAPTIC_SPRING); | 203 EFFECT_TEST(GUID_Spring, SDL_HAPTIC_SPRING); |
248 EFFECT_TEST(GUID_Damper, SDL_HAPTIC_DAMPER); | 204 EFFECT_TEST(GUID_Damper, SDL_HAPTIC_DAMPER); |
249 EFFECT_TEST(GUID_Inertia, SDL_HAPTIC_INERTIA); | 205 EFFECT_TEST(GUID_Inertia, SDL_HAPTIC_INERTIA); |
250 EFFECT_TEST(GUID_Friction, SDL_HAPTIC_FRICTION); | 206 EFFECT_TEST(GUID_Friction, SDL_HAPTIC_FRICTION); |
251 EFFECT_TEST(GUID_ConstantForce, SDL_HAPTIC_CONSTANT); | 207 EFFECT_TEST(GUID_ConstantForce, SDL_HAPTIC_CONSTANT); |
254 EFFECT_TEST(GUID_Square, SDL_HAPTIC_SQUARE); | 210 EFFECT_TEST(GUID_Square, SDL_HAPTIC_SQUARE); |
255 EFFECT_TEST(GUID_Triangle, SDL_HAPTIC_TRIANGLE); | 211 EFFECT_TEST(GUID_Triangle, SDL_HAPTIC_TRIANGLE); |
256 EFFECT_TEST(GUID_SawtoothUp, SDL_HAPTIC_SAWTOOTHUP); | 212 EFFECT_TEST(GUID_SawtoothUp, SDL_HAPTIC_SAWTOOTHUP); |
257 EFFECT_TEST(GUID_SawtoothDown, SDL_HAPTIC_SAWTOOTHDOWN); | 213 EFFECT_TEST(GUID_SawtoothDown, SDL_HAPTIC_SAWTOOTHDOWN); |
258 EFFECT_TEST(GUID_RampForce, SDL_HAPTIC_RAMP); | 214 EFFECT_TEST(GUID_RampForce, SDL_HAPTIC_RAMP); |
259 */ | |
260 | 215 |
261 /* Check for more. */ | 216 /* Check for more. */ |
262 return DIENUM_CONTINUE; | 217 return DIENUM_CONTINUE; |
263 } | 218 } |
264 | 219 |