Mercurial > sdl-ios-xcode
comparison include/SDL_compat.h @ 1716:6ab5e712e642 SDL-1.3
The screen/shadow surface flags are no longer needed
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 26 Jun 2006 20:32:54 +0000 |
parents | 3e66ed1690e4 |
children | ed4d4f1ea201 |
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1715:364df7679e6b | 1716:6ab5e712e642 |
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44 #define SDL_RESIZABLE 0x01000000 | 44 #define SDL_RESIZABLE 0x01000000 |
45 #define SDL_NOFRAME 0x02000000 | 45 #define SDL_NOFRAME 0x02000000 |
46 #define SDL_OPENGL 0x04000000 | 46 #define SDL_OPENGL 0x04000000 |
47 #define SDL_ASYNCBLIT 0x08000000 /* Not used */ | 47 #define SDL_ASYNCBLIT 0x08000000 /* Not used */ |
48 #define SDL_HWACCEL 0x08000000 /* Not used */ | 48 #define SDL_HWACCEL 0x08000000 /* Not used */ |
49 #define SDL_SCREEN_SURFACE 0x10000000 /* Surface is a window screen surface */ | |
50 #define SDL_SHADOW_SURFACE 0x20000000 /* Surface is a window shadow surface */ | |
51 | 49 |
52 #define SDL_APPMOUSEFOCUS 0x01 | 50 #define SDL_APPMOUSEFOCUS 0x01 |
53 #define SDL_APPINPUTFOCUS 0x02 | 51 #define SDL_APPINPUTFOCUS 0x02 |
54 #define SDL_APPACTIVE 0x04 | 52 #define SDL_APPACTIVE 0x04 |
55 | 53 |