Mercurial > sdl-ios-xcode
comparison test/common.c @ 1924:69217fdd2c0a
If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Added OpenGL renderer error checking.
Use fast-path texture formats in the OpenGL renderer.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 22 Jul 2006 21:02:57 +0000 |
parents | d4572b97b08f |
children | 7ee5297340f7 |
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1923:d4572b97b08f | 1924:69217fdd2c0a |
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52 } | 52 } |
53 if (SDL_strcasecmp(argv[index], "--renderer") == 0) { | 53 if (SDL_strcasecmp(argv[index], "--renderer") == 0) { |
54 ++index; | 54 ++index; |
55 if (!argv[index]) { | 55 if (!argv[index]) { |
56 return -1; | 56 return -1; |
57 } | |
58 if (SDL_strcasecmp(argv[index], "opengl") == 0) { | |
59 state->window_flags |= SDL_WINDOW_OPENGL; | |
60 } | 57 } |
61 state->renderdriver = argv[index]; | 58 state->renderdriver = argv[index]; |
62 return 2; | 59 return 2; |
63 } | 60 } |
64 if (SDL_strcasecmp(argv[index], "--info") == 0) { | 61 if (SDL_strcasecmp(argv[index], "--info") == 0) { |