Mercurial > sdl-ios-xcode
comparison src/video/win32/SDL_win32mouse.c @ 1924:69217fdd2c0a
If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Added OpenGL renderer error checking.
Use fast-path texture formats in the OpenGL renderer.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 22 Jul 2006 21:02:57 +0000 |
parents | c121d94672cb |
children | 44e49d3fa6cf 1b87a8beab9d |
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1923:d4572b97b08f | 1924:69217fdd2c0a |
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