Mercurial > sdl-ios-xcode
comparison src/video/SDL_sysvideo.h @ 1052:68f607298ca9
Some work on using accelerated alpha blits with hardware surfaces.
From Stephane Marchesin's fork, don't know who originally wrote it.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sun, 17 Apr 2005 10:40:41 +0000 |
parents | b8d311d90021 |
children | af8b0f9ac2f4 |
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1051:091350827e08 | 1052:68f607298ca9 |
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132 /* Hardware acceleration functions */ | 132 /* Hardware acceleration functions */ |
133 | 133 |
134 /* Information about the video hardware */ | 134 /* Information about the video hardware */ |
135 SDL_VideoInfo info; | 135 SDL_VideoInfo info; |
136 | 136 |
137 /* The pixel format used when SDL_CreateRGBSurface creates SDL_HWSURFACEs with alpha */ | |
138 SDL_PixelFormat* displayformatalphapixel; | |
139 | |
137 /* Allocates a surface in video memory */ | 140 /* Allocates a surface in video memory */ |
138 int (*AllocHWSurface)(_THIS, SDL_Surface *surface); | 141 int (*AllocHWSurface)(_THIS, SDL_Surface *surface); |
139 | 142 |
140 /* Sets the hardware accelerated blit function, if any, based | 143 /* Sets the hardware accelerated blit function, if any, based |
141 on the current flags of the surface (colorkey, alpha, etc.) | 144 on the current flags of the surface (colorkey, alpha, etc.) |