comparison src/video/quartz/SDL_QuartzWindow.m @ 779:68c8da837fc0

Date: Tue, 6 Jan 2004 21:54:02 +0100 From: Max Horn Subject: Auto hide mouse & other changes the attached bug adds the auto-hide-mouse feature I talked about earlier. Turned out it was a lot simpler than I thought, simply by using our existing code :-). I actually spent much more time on fixing various bugs in the code and correcting (IMO) some behavior (although, due to the lack of real specs for SDL, it's probably arguable what 'correct' means...). * adds auto (un)hiding of mouse depending on whether it is in- or outside the game window * computation of course coordinates is correct now (it often and reproducible got out of sync with the old code, since the NSEvent window was in some cases *not* our window anymore, so locationInWindow returned wrong results) * added a method which at any time returns the mouse coords, relative to our window * fixed handling of lost/gain input/mouse/app focus "events"
author Sam Lantinga <slouken@libsdl.org>
date Wed, 07 Jan 2004 15:01:51 +0000
parents c5b2b6d2d1fe
children 376665398b25
comparison
equal deleted inserted replaced
778:8ac3f46f9d09 779:68c8da837fc0
202 - (BOOL)windowShouldClose:(id)sender 202 - (BOOL)windowShouldClose:(id)sender
203 { 203 {
204 SDL_PrivateQuit(); 204 SDL_PrivateQuit();
205 return NO; 205 return NO;
206 } 206 }
207
208 - (void)windowDidBecomeKey:(NSNotification *)aNotification
209 {
210 SDL_PrivateAppActive (1, SDL_APPINPUTFOCUS);
211 }
212
213 - (void)windowDidResignKey:(NSNotification *)aNotification
214 {
215 SDL_PrivateAppActive (0, SDL_APPINPUTFOCUS);
216 }
217
218 - (void)windowDidBecomeMain:(NSNotification *)aNotification
219 {
220 SDL_VideoDevice *this = (SDL_VideoDevice*)current_video;
221 if (this && QZ_IsMouseInWindow (this))
222 SDL_PrivateAppActive (1, SDL_APPMOUSEFOCUS);
223 }
224
225 - (void)windowDidResignMain:(NSNotification *)aNotification
226 {
227 SDL_PrivateAppActive (0, SDL_APPMOUSEFOCUS);
228 }
229
207 @end 230 @end