comparison src/video/quartz/SDL_QuartzVideo.m @ 779:68c8da837fc0

Date: Tue, 6 Jan 2004 21:54:02 +0100 From: Max Horn Subject: Auto hide mouse & other changes the attached bug adds the auto-hide-mouse feature I talked about earlier. Turned out it was a lot simpler than I thought, simply by using our existing code :-). I actually spent much more time on fixing various bugs in the code and correcting (IMO) some behavior (although, due to the lack of real specs for SDL, it's probably arguable what 'correct' means...). * adds auto (un)hiding of mouse depending on whether it is in- or outside the game window * computation of course coordinates is correct now (it often and reproducible got out of sync with the old code, since the NSEvent window was in some cases *not* our window anymore, so locationInWindow returned wrong results) * added a method which at any time returns the mouse coords, relative to our window * fixed handling of lost/gain input/mouse/app focus "events"
author Sam Lantinga <slouken@libsdl.org>
date Wed, 07 Jan 2004 15:01:51 +0000
parents de1b2c3063b9
children 428f688f2ad2
comparison
equal deleted inserted replaced
778:8ac3f46f9d09 779:68c8da837fc0
200 video_format->BitsPerPixel = device_bpp; 200 video_format->BitsPerPixel = device_bpp;
201 201
202 /* Set misc globals */ 202 /* Set misc globals */
203 current_grab_mode = SDL_GRAB_OFF; 203 current_grab_mode = SDL_GRAB_OFF;
204 cursor_should_be_visible = YES; 204 cursor_should_be_visible = YES;
205 cursor_visible = YES;
205 206
206 /* register for sleep notifications so wake from sleep generates SDL_VIDEOEXPOSE */ 207 /* register for sleep notifications so wake from sleep generates SDL_VIDEOEXPOSE */
207 QZ_RegisterForSleepNotifications (this); 208 QZ_RegisterForSleepNotifications (this);
208 209
209 return 0; 210 return 0;