comparison src/video/quartz/SDL_QuartzVideo.h @ 779:68c8da837fc0

Date: Tue, 6 Jan 2004 21:54:02 +0100 From: Max Horn Subject: Auto hide mouse & other changes the attached bug adds the auto-hide-mouse feature I talked about earlier. Turned out it was a lot simpler than I thought, simply by using our existing code :-). I actually spent much more time on fixing various bugs in the code and correcting (IMO) some behavior (although, due to the lack of real specs for SDL, it's probably arguable what 'correct' means...). * adds auto (un)hiding of mouse depending on whether it is in- or outside the game window * computation of course coordinates is correct now (it often and reproducible got out of sync with the old code, since the NSEvent window was in some cases *not* our window anymore, so locationInWindow returned wrong results) * added a method which at any time returns the mouse coords, relative to our window * fixed handling of lost/gain input/mouse/app focus "events"
author Sam Lantinga <slouken@libsdl.org>
date Wed, 07 Jan 2004 15:01:51 +0000
parents 6f4fe7f2063b
children 9e84d106ec19
comparison
equal deleted inserted replaced
778:8ac3f46f9d09 779:68c8da837fc0
214 void QZ_RegisterForSleepNotifications (_THIS); 214 void QZ_RegisterForSleepNotifications (_THIS);
215 void QZ_ShowMouse (_THIS); 215 void QZ_ShowMouse (_THIS);
216 void QZ_HideMouse (_THIS); 216 void QZ_HideMouse (_THIS);
217 void QZ_PrivateGlobalToLocal (_THIS, NSPoint *p); 217 void QZ_PrivateGlobalToLocal (_THIS, NSPoint *p);
218 void QZ_PrivateCocoaToSDL (_THIS, NSPoint *p); 218 void QZ_PrivateCocoaToSDL (_THIS, NSPoint *p);
219 219 BOOL QZ_IsMouseInWindow (_THIS);