Mercurial > sdl-ios-xcode
comparison include/SDL_haptic.h @ 2485:67978eea6d10 gsoc2008_force_feedback
Added SDL_HapticStopEffect().
author | Edgar Simo <bobbens@gmail.com> |
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date | Tue, 01 Jul 2008 14:31:04 +0000 |
parents | 666472fd4cb0 |
children | 24dd8b8669fa |
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2484:666472fd4cb0 | 2485:67978eea6d10 |
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243 * Returns 0 on success or -1 on failure. | 243 * Returns 0 on success or -1 on failure. |
244 */ | 244 */ |
245 extern DECLSPEC int SDL_HapticRunEffect(SDL_Haptic * haptic, int effect); | 245 extern DECLSPEC int SDL_HapticRunEffect(SDL_Haptic * haptic, int effect); |
246 | 246 |
247 /* | 247 /* |
248 * Destroys a haptic effect on the device. | 248 * Stops the haptic effect on it's assosciated haptic device. |
249 * | |
250 * Returns 0 on success or -1 on failure. | |
251 */ | |
252 extern DECLSPEC int SDL_HapticStopEffect(SDL_Haptic * haptic, int effect); | |
253 | |
254 /* | |
255 * Destroys a haptic effect on the device. This will stop the effect if it's | |
256 * running. | |
249 */ | 257 */ |
250 extern DECLSPEC void SDL_HapticDestroyEffect(SDL_Haptic * haptic, int effect); | 258 extern DECLSPEC void SDL_HapticDestroyEffect(SDL_Haptic * haptic, int effect); |
251 | 259 |
252 /* | 260 /* |
253 * Sets the global gain of the device. Gain should be between 0 and 100. | 261 * Sets the global gain of the device. Gain should be between 0 and 100. |