Mercurial > sdl-ios-xcode
comparison include/SDL_haptic.h @ 2495:66c02abeef0e gsoc2008_force_feedback
Added SDL_HapticGetEffectStatus().
More comments.
author | Edgar Simo <bobbens@gmail.com> |
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date | Thu, 03 Jul 2008 09:58:27 +0000 |
parents | 96adc8025331 |
children | 0893fbf73b3d |
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2494:a72a5f62d6b7 | 2495:66c02abeef0e |
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44 /* The haptic structure used to identify an SDL haptic */ | 44 /* The haptic structure used to identify an SDL haptic */ |
45 struct _SDL_Haptic; | 45 struct _SDL_Haptic; |
46 typedef struct _SDL_Haptic SDL_Haptic; | 46 typedef struct _SDL_Haptic SDL_Haptic; |
47 | 47 |
48 | 48 |
49 /* Different effects that can be generated */ | 49 /* |
50 #define SDL_HAPTIC_CONSTANT (1<<0) | 50 * Different haptic features a device can have. |
51 #define SDL_HAPTIC_SINE (1<<1) | 51 */ |
52 #define SDL_HAPTIC_SQUARE (1<<2) | 52 #define SDL_HAPTIC_CONSTANT (1<<0) /* Constant effect supported */ |
53 #define SDL_HAPTIC_TRIANGLE (1<<3) | 53 #define SDL_HAPTIC_SINE (1<<1) /* Sine wave effect supported */ |
54 #define SDL_HAPTIC_SAWTOOTHUP (1<<4) | 54 #define SDL_HAPTIC_SQUARE (1<<2) /* Square wave effect supported */ |
55 #define SDL_HAPTIC_SAWTOOTHDOWN (1<<5) | 55 #define SDL_HAPTIC_TRIANGLE (1<<3) /* Triangle wave effect supported */ |
56 #define SDL_HAPTIC_RAMP (1<<6) | 56 #define SDL_HAPTIC_SAWTOOTHUP (1<<4) /* Sawtoothup wave effect supported */ |
57 #define SDL_HAPTIC_SPRING (1<<7) | 57 #define SDL_HAPTIC_SAWTOOTHDOWN (1<<5) /* Sawtoothdown wave effect supported */ |
58 #define SDL_HAPTIC_FRICTION (1<<8) | 58 #define SDL_HAPTIC_RAMP (1<<6) /* Ramp effect supported */ |
59 #define SDL_HAPTIC_DAMPER (1<<9) | 59 #define SDL_HAPTIC_SPRING (1<<7) /* Spring effect supported - uses axes position */ |
60 #define SDL_HAPTIC_INERTIA (1<<10) | 60 #define SDL_HAPTIC_DAMPER (1<<8) /* Damper effect supported - uses axes velocity */ |
61 #define SDL_HAPTIC_CUSTOM (1<<11) | 61 #define SDL_HAPTIC_INERTIA (1<<9) /* Inertia effect supported - uses axes acceleration */ |
62 #define SDL_HAPTIC_FRICTION (1<<10) /* Friction effect supported - uses axes movement */ | |
63 #define SDL_HAPTIC_CUSTOM (1<<11) /* Custom effect is supported */ | |
62 /* These last two are features the device has, not effects */ | 64 /* These last two are features the device has, not effects */ |
63 #define SDL_HAPTIC_GAIN (1<<12) | 65 #define SDL_HAPTIC_GAIN (1<<12) /* Device can set global gain */ |
64 #define SDL_HAPTIC_AUTOCENTER (1<<13) | 66 #define SDL_HAPTIC_AUTOCENTER (1<<13) /* Device can set autocenter */ |
67 #define SDL_HAPTIC_STATUS (1<<14) /* Device can be queried for effect status */ | |
65 | 68 |
66 | 69 |
67 /* | 70 /* |
68 * All values max at 32767 (0x7fff). Signed values also can be negative. | 71 * All values max at 32767 (0x7fff). Signed values also can be negative. |
69 * Time values unless specified otherwise are in milliseconds. | 72 * Time values unless specified otherwise are in milliseconds. |
164 /* Trigger */ | 167 /* Trigger */ |
165 Uint16 button; | 168 Uint16 button; |
166 Uint16 interval; | 169 Uint16 interval; |
167 | 170 |
168 /* Ramp */ | 171 /* Ramp */ |
169 Sint16 start; | 172 Sint16 start; /* Beginning strength level. */ |
170 Sint16 end; | 173 Sint16 end; /* Ending strength level. */ |
171 | 174 |
172 /* Envelope */ | 175 /* Envelope */ |
173 Uint16 attack_length; | 176 Uint16 attack_length; |
174 Uint16 attack_level; | 177 Uint16 attack_level; |
175 Uint16 fade_length; | 178 Uint16 fade_length; |
286 * running. | 289 * running. |
287 */ | 290 */ |
288 extern DECLSPEC void SDL_HapticDestroyEffect(SDL_Haptic * haptic, int effect); | 291 extern DECLSPEC void SDL_HapticDestroyEffect(SDL_Haptic * haptic, int effect); |
289 | 292 |
290 /* | 293 /* |
294 * Gets the status of the current effect on the haptic device. | |
295 * | |
296 * Returns 0 if it isn't playing, SDL_HAPTIC_PLAYING if it is playing | |
297 * or -1 on failure. | |
298 */ | |
299 extern DECLSPEC int SDL_HapticGetEffectStatus(SDL_Haptic *haptic, int effect); | |
300 | |
301 /* | |
291 * Sets the global gain of the device. Gain should be between 0 and 100. | 302 * Sets the global gain of the device. Gain should be between 0 and 100. |
292 * | 303 * |
293 * Returns 0 on success or -1 on failure. | 304 * Returns 0 on success or -1 on failure. |
294 */ | 305 */ |
295 extern DECLSPEC int SDL_HapticSetGain(SDL_Haptic * haptic, int gain); | 306 extern DECLSPEC int SDL_HapticSetGain(SDL_Haptic * haptic, int gain); |