comparison TODO @ 3702:6604099437ac

Migrated most of the TODO list to the SDL 1.3 Roadmap wiki
author Sam Lantinga <slouken@libsdl.org>
date Mon, 01 Feb 2010 02:52:19 +0000
parents e431b888ac6c
children 0bfda420c936
comparison
equal deleted inserted replaced
3701:fb905d5674cc 3702:6604099437ac
1 1
2 1.3 release checklist: 2 1.3 release checklist:
3 * Create jobs@libsdl.org 3 * http://wiki.libsdl.org/moin.cgi/Roadmap
4 * Implement landscape mode for iPhone port
5 * Add higher precision timers for profiling
6 * Implement YUV texture support
7 - in progress, software support is done, Ryan is working on OpenGL shaders
8 * Implement desktop video mode change notification?
9 * Add OpenGL 3.0 context support
10 * Finish multiple display support
11 * Open windows on display that is selected when creating a window
12 * Create testing plan - becoming more and more important...
13 - unit tests for each feature and combination with expected output
14 and actual output comparison.
15 * Public license for SDL_compat.c, tests, and SDL_main*
16 * Verify mouse grab support
17 * Properly handle mouse grab with Vista DPI scaling
18 * Make sure the mouse is where it's supposed to be when un-grabbed
19 * Plan how to handle events on foreign windows
20 * Add keyboard enumeration / name query API
21 * Implement NET_WM_PING and NET_WM_PID/WM_CLIENT_MACHINE (?)
22 - http://standards.freedesktop.org/wm-spec/wm-spec-1.3.html#KILLINGWINDOWS
23 * Add a timeout parameter for SDL_WaitEvent() (?)
24 - http://lists.libsdl.org/pipermail/sdl-libsdl.org/2008-May/thread.html#65067
25 * Implement key repeat at the driver level
26 * Add name -> keysym and name -> scancode lookup functions
27 * Fix building haptic system on win32
28 * Add always on top window styles
29 * Add video modes that have an alpha channel?
30 * Implement SDL_RenderReadPixels() for screenshots and automated testing
31 * Create extended set of (negative) error codes and have the API functions document and return them.
32 * Add clipboard support (from scrap demo)
33 * Add support for desktop windows?
34 With Qt, I can do this by the codes as follows:
35 4
36 setAttribute(Qt::WA_X11NetWmWindowTypeDesktop);
37 setWindowFlags(Qt::SplashScreen);
38
39 Qt::WindowFlags flags = 0;
40 flags |= Qt::FramelessWindowHint;
41 flags |= Qt::Tool;
42 flags |= Qt::WindowStaysOnBottomHint;
43
44 setWindowFlags(flags);
45 * Add support for synchronizing 2D updates with vblank (bug #406)
46 * Add support for real-time threads and/or adjusting thread priority?
47 * Add support for querying the number of CPUs and binding threads to them?
48 * Allow setting multiple icon sizes
49
50 * Add concept of viewport to fullscreen windows
51 * See why windows are being rearranged. Is the shield window not up? 5 * See why windows are being rearranged. Is the shield window not up?
52 * Make sure you can create and show a fullscreen window in one step 6 * Make sure you can create and show a fullscreen window in one step
53 * Figure out how to handle OpenGL context lost on Mac OS X (does it happen?) 7 * Figure out how to handle OpenGL context lost on Mac OS X (does it happen?)
54 * Write automated test case for multi-draw APIs 8 * Write automated test case for multi-draw APIs
55 * Make sure you can build SDL without the renderer to slim it down a bunch 9 * Make sure you can build SDL without the renderer to slim it down a bunch
61 4874 - Do we want screen rotation? At what level? 15 4874 - Do we want screen rotation? At what level?
62 4974 - Windows file code needs to convert UTF-8 to Unicode, but we don't need to tap dance for Windows 95/98 16 4974 - Windows file code needs to convert UTF-8 to Unicode, but we don't need to tap dance for Windows 95/98
63 4484, 4485 - Verify that SDL's Windows keyboard handling works correctly 17 4484, 4485 - Verify that SDL's Windows keyboard handling works correctly
64 4865 - See if this is still needed (mouse coordinate clamping) 18 4865 - See if this is still needed (mouse coordinate clamping)
65 4866 - See if this is still needed (blocking window repositioning) 19 4866 - See if this is still needed (blocking window repositioning)
66
67 Wish list for the 1.3 development branch:
68 http://bugzilla.libsdl.org/
69
70 * Add a way to register custom events
71 * DirectInput joystick support needs to be implemented
72 * Explicit vertical retrace wait (maybe separate from SDL_Flip?)
73 * Shaped windows, windows without borders
74 * Multiple display support
75 * Add a timestamp to events
76 * Add audio input API
77 * Add modifier state to key and button events
78
79 In the jump from 1.2 to 1.3, we should change the SDL_Rect members to
80 int and evaluate all the rest of the datatypes. This is the only place
81 we should do it though, since the 1.2 series should not break binary
82 compatibility in this way.
83
84 Requests:
85 * PCM volume control (deprecated, but possible)