Mercurial > sdl-ios-xcode
comparison test/common.c @ 3685:64ce267332c6
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 21 Jan 2010 06:21:52 +0000 |
parents | 19691cebb866 |
children | 3e69e077cb95 |
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3684:cc564f08884f | 3685:64ce267332c6 |
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759 break; | 759 break; |
760 } | 760 } |
761 fullscreen_mode.refresh_rate = state->refresh_rate; | 761 fullscreen_mode.refresh_rate = state->refresh_rate; |
762 | 762 |
763 state->windows = | 763 state->windows = |
764 (SDL_WindowID *) SDL_malloc(state->num_windows * | 764 (SDL_Window **) SDL_malloc(state->num_windows * |
765 sizeof(*state->windows)); | 765 sizeof(*state->windows)); |
766 if (!state->windows) { | 766 if (!state->windows) { |
767 fprintf(stderr, "Out of memory!\n"); | 767 fprintf(stderr, "Out of memory!\n"); |
768 return SDL_FALSE; | 768 return SDL_FALSE; |
769 } | 769 } |