Mercurial > sdl-ios-xcode
comparison src/video/directfb/SDL_DirectFB_render.c @ 3685:64ce267332c6
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 21 Jan 2010 06:21:52 +0000 |
parents | 58c1b9ec7074 |
children | f7b03b6838cb |
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3684:cc564f08884f | 3685:64ce267332c6 |
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278 | 278 |
279 SDL_Renderer * | 279 SDL_Renderer * |
280 DirectFB_CreateRenderer(SDL_Window * window, Uint32 flags) | 280 DirectFB_CreateRenderer(SDL_Window * window, Uint32 flags) |
281 { | 281 { |
282 SDL_DFB_WINDOWDATA(window); | 282 SDL_DFB_WINDOWDATA(window); |
283 SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); | 283 SDL_VideoDisplay *display = window->display; |
284 SDL_Renderer *renderer = NULL; | 284 SDL_Renderer *renderer = NULL; |
285 DirectFB_RenderData *data = NULL; | 285 DirectFB_RenderData *data = NULL; |
286 DFBResult ret; | 286 DFBResult ret; |
287 DFBSurfaceCapabilities scaps; | 287 DFBSurfaceCapabilities scaps; |
288 char *p; | 288 char *p; |
311 renderer->RenderCopy = DirectFB_RenderCopy; | 311 renderer->RenderCopy = DirectFB_RenderCopy; |
312 renderer->RenderPresent = DirectFB_RenderPresent; | 312 renderer->RenderPresent = DirectFB_RenderPresent; |
313 renderer->DestroyTexture = DirectFB_DestroyTexture; | 313 renderer->DestroyTexture = DirectFB_DestroyTexture; |
314 renderer->DestroyRenderer = DirectFB_DestroyRenderer; | 314 renderer->DestroyRenderer = DirectFB_DestroyRenderer; |
315 renderer->info = DirectFB_RenderDriver.info; | 315 renderer->info = DirectFB_RenderDriver.info; |
316 renderer->window = window->id; /* SDL window id */ | 316 renderer->window = window; /* SDL window */ |
317 renderer->driverdata = data; | 317 renderer->driverdata = data; |
318 | 318 |
319 renderer->info.flags = | 319 renderer->info.flags = |
320 SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTDISCARD; | 320 SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTDISCARD; |
321 | 321 |
444 static int | 444 static int |
445 DirectFB_AcquireVidLayer(SDL_Renderer * renderer, SDL_Texture * texture) | 445 DirectFB_AcquireVidLayer(SDL_Renderer * renderer, SDL_Texture * texture) |
446 { | 446 { |
447 SDL_DFB_RENDERERDATA(renderer); | 447 SDL_DFB_RENDERERDATA(renderer); |
448 SDL_Window *window = SDL_GetWindowFromID(renderer->window); | 448 SDL_Window *window = SDL_GetWindowFromID(renderer->window); |
449 SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); | 449 SDL_VideoDisplay *display = window->display; |
450 SDL_DFB_DEVICEDATA(display->device); | 450 SDL_DFB_DEVICEDATA(display->device); |
451 DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata; | 451 DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata; |
452 DirectFB_TextureData *data = texture->driverdata; | 452 DirectFB_TextureData *data = texture->driverdata; |
453 DFBDisplayLayerConfig layconf; | 453 DFBDisplayLayerConfig layconf; |
454 int ret; | 454 int ret; |
500 | 500 |
501 static int | 501 static int |
502 DirectFB_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) | 502 DirectFB_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
503 { | 503 { |
504 SDL_Window *window = SDL_GetWindowFromID(renderer->window); | 504 SDL_Window *window = SDL_GetWindowFromID(renderer->window); |
505 SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); | 505 SDL_VideoDisplay *display = window->display; |
506 SDL_DFB_DEVICEDATA(display->device); | 506 SDL_DFB_DEVICEDATA(display->device); |
507 DirectFB_TextureData *data; | 507 DirectFB_TextureData *data; |
508 DFBResult ret; | 508 DFBResult ret; |
509 DFBSurfaceDescription dsc; | 509 DFBSurfaceDescription dsc; |
510 DFBSurfacePixelFormat pixelformat; | 510 DFBSurfacePixelFormat pixelformat; |