Mercurial > sdl-ios-xcode
comparison src/video/directfb/SDL_DirectFB_mouse.c @ 3685:64ce267332c6
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 21 Jan 2010 06:21:52 +0000 |
parents | d72a0dd80e8b |
children | f7b03b6838cb |
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3684:cc564f08884f | 3685:64ce267332c6 |
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29 static SDL_Cursor *DirectFB_CreateCursor(SDL_Surface * surface, | 29 static SDL_Cursor *DirectFB_CreateCursor(SDL_Surface * surface, |
30 int hot_x, int hot_y); | 30 int hot_x, int hot_y); |
31 static int DirectFB_ShowCursor(SDL_Cursor * cursor); | 31 static int DirectFB_ShowCursor(SDL_Cursor * cursor); |
32 static void DirectFB_MoveCursor(SDL_Cursor * cursor); | 32 static void DirectFB_MoveCursor(SDL_Cursor * cursor); |
33 static void DirectFB_FreeCursor(SDL_Cursor * cursor); | 33 static void DirectFB_FreeCursor(SDL_Cursor * cursor); |
34 static void DirectFB_WarpMouse(SDL_Mouse * mouse, SDL_WindowID windowID, | 34 static void DirectFB_WarpMouse(SDL_Mouse * mouse, SDL_Window * window, |
35 int x, int y); | 35 int x, int y); |
36 static void DirectFB_FreeMouse(SDL_Mouse * mouse); | 36 static void DirectFB_FreeMouse(SDL_Mouse * mouse); |
37 | 37 |
38 static int id_mask; | 38 static int id_mask; |
39 | 39 |
157 static int | 157 static int |
158 DirectFB_ShowCursor(SDL_Cursor * cursor) | 158 DirectFB_ShowCursor(SDL_Cursor * cursor) |
159 { | 159 { |
160 SDL_DFB_CURSORDATA(cursor); | 160 SDL_DFB_CURSORDATA(cursor); |
161 DFBResult ret; | 161 DFBResult ret; |
162 SDL_WindowID wid; | 162 SDL_Window *window; |
163 | 163 |
164 wid = SDL_GetFocusWindow(); | 164 window = SDL_GetFocusWindow(); |
165 if (wid <= 0) | 165 if (!window) |
166 return -1; | 166 return -1; |
167 else { | 167 else { |
168 SDL_Window *window = SDL_GetWindowFromID(wid); | 168 SDL_VideoDisplay *display = window->display; |
169 SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); | |
170 | 169 |
171 if (display) { | 170 if (display) { |
172 DFB_DisplayData *dispdata = | 171 DFB_DisplayData *dispdata = |
173 (DFB_DisplayData *) display->driverdata; | 172 (DFB_DisplayData *) display->driverdata; |
174 DFB_WindowData *windata = (DFB_WindowData *) window->driverdata; | 173 DFB_WindowData *windata = (DFB_WindowData *) window->driverdata; |
214 SDL_DFB_FREE(cursor); | 213 SDL_DFB_FREE(cursor); |
215 } | 214 } |
216 | 215 |
217 /* Warp the mouse to (x,y) */ | 216 /* Warp the mouse to (x,y) */ |
218 static void | 217 static void |
219 DirectFB_WarpMouse(SDL_Mouse * mouse, SDL_WindowID windowID, int x, int y) | 218 DirectFB_WarpMouse(SDL_Mouse * mouse, SDL_Window * window, int x, int y) |
220 { | 219 { |
221 SDL_Window *window = SDL_GetWindowFromID(windowID); | 220 SDL_VideoDisplay *display = window->display; |
222 SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); | |
223 DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata; | 221 DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata; |
224 DFB_WindowData *windata = (DFB_WindowData *) window->driverdata; | 222 DFB_WindowData *windata = (DFB_WindowData *) window->driverdata; |
225 DFBResult ret; | 223 DFBResult ret; |
226 int cx, cy; | 224 int cx, cy; |
227 | 225 |