Mercurial > sdl-ios-xcode
comparison src/video/directfb/SDL_DirectFB_WM.c @ 3685:64ce267332c6
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 21 Jan 2010 06:21:52 +0000 |
parents | 62d4992e5a92 |
children | f7b03b6838cb |
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3684:cc564f08884f | 3685:64ce267332c6 |
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194 | 194 |
195 void | 195 void |
196 DirectFB_WM_MaximizeWindow(_THIS, SDL_Window * window) | 196 DirectFB_WM_MaximizeWindow(_THIS, SDL_Window * window) |
197 { | 197 { |
198 SDL_DFB_WINDOWDATA(window); | 198 SDL_DFB_WINDOWDATA(window); |
199 SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); | 199 SDL_VideoDisplay *display = window->display; |
200 | 200 |
201 windata->window->GetPosition(windata->window, | 201 windata->window->GetPosition(windata->window, |
202 &windata->restore.x, &windata->restore.y); | 202 &windata->restore.x, &windata->restore.y); |
203 windata->window->GetSize(windata->window, &windata->restore.w, | 203 windata->window->GetSize(windata->window, &windata->restore.w, |
204 &windata->restore.h); | 204 &windata->restore.h); |