Mercurial > sdl-ios-xcode
comparison src/video/SDL_renderer_gles.c @ 4963:604077962776
Fixed screen texture format on Android
I think this also fixes some of the red/blue channel swap bugs reported on iPhone.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 05 Jan 2011 00:09:19 -0800 |
parents | aa8888658021 |
children | 047a580d30f3 |
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4962:730b234ba9ec | 4963:604077962776 |
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116 { | 116 { |
117 /* OpenGL ES 1.x supported formats list */ | 117 /* OpenGL ES 1.x supported formats list */ |
118 SDL_PIXELFORMAT_ABGR4444, | 118 SDL_PIXELFORMAT_ABGR4444, |
119 SDL_PIXELFORMAT_ABGR1555, | 119 SDL_PIXELFORMAT_ABGR1555, |
120 SDL_PIXELFORMAT_BGR565, | 120 SDL_PIXELFORMAT_BGR565, |
121 SDL_PIXELFORMAT_BGR24, | 121 SDL_PIXELFORMAT_RGB24, |
122 SDL_PIXELFORMAT_BGR888, | |
122 SDL_PIXELFORMAT_ABGR8888}, | 123 SDL_PIXELFORMAT_ABGR8888}, |
123 0, | 124 0, |
124 0} | 125 0} |
125 }; | 126 }; |
126 | 127 |
378 GLenum format, type; | 379 GLenum format, type; |
379 int texture_w, texture_h; | 380 int texture_w, texture_h; |
380 GLenum result; | 381 GLenum result; |
381 | 382 |
382 switch (texture->format) { | 383 switch (texture->format) { |
383 case SDL_PIXELFORMAT_BGR24: | 384 case SDL_PIXELFORMAT_RGB24: |
384 internalFormat = GL_RGB; | 385 internalFormat = GL_RGB; |
385 format = GL_RGB; | 386 format = GL_RGB; |
386 type = GL_UNSIGNED_BYTE; | 387 type = GL_UNSIGNED_BYTE; |
387 break; | 388 break; |
389 case SDL_PIXELFORMAT_BGR888: | |
388 case SDL_PIXELFORMAT_ABGR8888: | 390 case SDL_PIXELFORMAT_ABGR8888: |
389 internalFormat = GL_RGBA; | 391 internalFormat = GL_RGBA; |
390 format = GL_RGBA; | 392 format = GL_RGBA; |
391 type = GL_UNSIGNED_BYTE; | 393 type = GL_UNSIGNED_BYTE; |
392 break; | 394 break; |