Mercurial > sdl-ios-xcode
comparison src/video/SDL_renderer_gl.c @ 3253:5d7ef5970073
Fixed issues building 64-bit Windows binary
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 05 Sep 2009 23:37:35 +0000 |
parents | 20d65430e63c |
children | e3d33bd599eb |
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3252:d2465e21f103 | 3253:5d7ef5970073 |
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513 | 513 |
514 data->glGetError(); /* flush any existing error state. */ | 514 data->glGetError(); /* flush any existing error state. */ |
515 data->glGenProgramsARB(1, &program); | 515 data->glGenProgramsARB(1, &program); |
516 data->glBindProgramARB(shader_type, program); | 516 data->glBindProgramARB(shader_type, program); |
517 data->glProgramStringARB(shader_type, GL_PROGRAM_FORMAT_ASCII_ARB, | 517 data->glProgramStringARB(shader_type, GL_PROGRAM_FORMAT_ASCII_ARB, |
518 SDL_strlen(code), code); | 518 (GLsizei)SDL_strlen(code), code); |
519 | 519 |
520 SDL_free(code); | 520 SDL_free(code); |
521 | 521 |
522 if (data->glGetError() == GL_INVALID_OPERATION) { | 522 if (data->glGetError() == GL_INVALID_OPERATION) { |
523 #if DEBUG_PROGRAM_COMPILE | 523 #if DEBUG_PROGRAM_COMPILE |