Mercurial > sdl-ios-xcode
comparison src/SDL_compat.c @ 1969:5d3724f64f2b
Clarified the difference between render drivers and render contexts
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 06 Aug 2006 00:09:04 +0000 |
parents | 01e29c3e9a29 |
children | 70deaf574153 |
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1968:9f589a1f74a5 | 1969:5d3724f64f2b |
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465 if (SDL_CreateRenderer | 465 if (SDL_CreateRenderer |
466 (SDL_VideoWindow, -1, | 466 (SDL_VideoWindow, -1, |
467 SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTDISCARD) < 0) { | 467 SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTDISCARD) < 0) { |
468 return NULL; | 468 return NULL; |
469 } | 469 } |
470 SDL_GetRendererInfo(-1, &SDL_VideoRendererInfo); | 470 SDL_GetRenderDriverInfo(-1, &SDL_VideoRendererInfo); |
471 | 471 |
472 /* Create a texture for the screen surface */ | 472 /* Create a texture for the screen surface */ |
473 SDL_VideoTexture = | 473 SDL_VideoTexture = |
474 SDL_CreateTexture(desired_format, SDL_TEXTUREACCESS_LOCAL, width, | 474 SDL_CreateTexture(desired_format, SDL_TEXTUREACCESS_LOCAL, width, |
475 height); | 475 height); |