Mercurial > sdl-ios-xcode
comparison src/video/SDL_gamma.c @ 1641:5cf11b00b900
Fixed bug #197
On servers with the composite extension enabled, visuals with 32-bit depth
have an alpha mask. This is pretty neat, but SDL needs a bit more work to
handle these properly, so for now, we'll just use 24 bit depth visuals.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 17 Apr 2006 04:54:08 +0000 |
parents | 97d0966f4bf7 |
children | 782fd950bd46 65800e7f7146 |
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1640:5eaab017cc28 | 1641:5cf11b00b900 |
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