Mercurial > sdl-ios-xcode
comparison TODO @ 2959:5c60d1c100b6
Now that we don't have to worry about 8-bit displays, maybe we can add alpha
to the palette entries?
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 02 Jan 2009 09:14:55 +0000 |
parents | 51c403d024d5 |
children | 91708bc14aab |
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2958:51c403d024d5 | 2959:5c60d1c100b6 |
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4 * Implement YUV texture support | 4 * Implement YUV texture support |
5 - in progress, software support is done, Ryan is working on OpenGL shaders | 5 - in progress, software support is done, Ryan is working on OpenGL shaders |
6 * Implement desktop video mode change notification? | 6 * Implement desktop video mode change notification? |
7 * Implement icon support (with translucency?) | 7 * Implement icon support (with translucency?) |
8 * Remove <= 8-bit palettized display support | 8 * Remove <= 8-bit palettized display support |
9 * See if we can add real alpha to the palette entries | |
9 * Add diagonal line clipping to SDL_IntersectRectAndLine() | 10 * Add diagonal line clipping to SDL_IntersectRectAndLine() |
10 * Add OpenGL 3.0 context support | 11 * Add OpenGL 3.0 context support |
11 * Verify mouse grab support | 12 * Verify mouse grab support |
12 * Properly handle mouse grab with Vista DPI scaling | 13 * Properly handle mouse grab with Vista DPI scaling |
13 * Make sure the mouse is where it's supposed to be when un-grabbed | 14 * Make sure the mouse is where it's supposed to be when un-grabbed |