Mercurial > sdl-ios-xcode
comparison src/video/win32/SDL_win32shape.h @ 4813:5b4c7d7d8953
Wrote out the system for breaking shape-masks into quad-trees of rectangles, and added code to conglomerate those quad-trees of rectangles into regions for setting shapes under Win32.
author | Eli Gottlieb <eligottlieb@gmail.com> |
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date | Wed, 28 Jul 2010 23:35:24 -0400 |
parents | 329708ffe2a7 |
children | 0b918c186938 |
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4812:06a03d08cefb | 4813:5b4c7d7d8953 |
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26 #define _SDL_win32shape_h | 26 #define _SDL_win32shape_h |
27 | 27 |
28 #include "SDL_video.h" | 28 #include "SDL_video.h" |
29 #include "SDL_shape.h" | 29 #include "SDL_shape.h" |
30 #include "../SDL_sysvideo.h" | 30 #include "../SDL_sysvideo.h" |
31 #include "../SDL_shape_internals.h" | |
31 | 32 |
32 typedef struct { | 33 typedef struct { |
33 void* shapebuffer; | 34 SDL_ShapeTree *mask_tree; |
34 Uint32 buffersize; | |
35 } SDL_ShapeData; | 35 } SDL_ShapeData; |
36 | 36 |
37 extern SDL_Window* Win32_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags); | |
38 extern SDL_WindowShaper* Win32_CreateShaper(SDL_Window * window); | 37 extern SDL_WindowShaper* Win32_CreateShaper(SDL_Window * window); |
39 extern int Win32_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode); | 38 extern int Win32_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode); |
40 extern int Win32_ResizeWindowShape(SDL_Window *window); | 39 extern int Win32_ResizeWindowShape(SDL_Window *window); |
41 | 40 |
42 #endif /* _SDL_win32shape_h */ | 41 #endif /* _SDL_win32shape_h */ |