Mercurial > sdl-ios-xcode
comparison src/video/quartz/SDL_QuartzGL.m @ 1400:5abff0870de2
Date: Mon, 20 Feb 2006 19:54:51 -0500
From: Brian Barnes
Subject: [SDL] Fix for FSAA OS X bug -- Please fix in CVS Code
I stopped complaining and went in an fixed the bug myself :) SDL
always dies if you try to use FSAA on Mac OS X, the problem is in the
file:
SDL_QuartzGL.m
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 21 Feb 2006 02:42:05 +0000 |
parents | bb6791b0a268 |
children | 376665398b25 |
comparison
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1399:c35c161a1100 | 1400:5abff0870de2 |
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107 | 107 |
108 if ( this->gl_config.multisamplesamples != 0 ) { | 108 if ( this->gl_config.multisamplesamples != 0 ) { |
109 attr[i++] = NSOpenGLPFASamples; | 109 attr[i++] = NSOpenGLPFASamples; |
110 attr[i++] = this->gl_config.multisamplesamples; | 110 attr[i++] = this->gl_config.multisamplesamples; |
111 attr[i++] = NSOpenGLPFANoRecovery; | 111 attr[i++] = NSOpenGLPFANoRecovery; |
112 attr[i++] = (NSOpenGLPixelFormatAttribute)nil; | |
113 } | 112 } |
114 | 113 |
115 attr[i++] = NSOpenGLPFAScreenMask; | 114 attr[i++] = NSOpenGLPFAScreenMask; |
116 attr[i++] = CGDisplayIDToOpenGLDisplayMask (display_id); | 115 attr[i++] = CGDisplayIDToOpenGLDisplayMask (display_id); |
117 attr[i] = 0; | 116 attr[i] = 0; |