Mercurial > sdl-ios-xcode
comparison src/video/SDL_renderer_gl.c @ 3455:5a7b5760c875
Include the endpoint in the line we're drawing
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 19 Nov 2009 04:59:19 +0000 |
parents | 77366fae0094 |
children | 06e948183b59 |
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3454:77366fae0094 | 3455:5a7b5760c875 |
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1126 data->glBegin(GL_LINES); | 1126 data->glBegin(GL_LINES); |
1127 data->glVertex2f(0.5f + x1, 0.5f + y1); | 1127 data->glVertex2f(0.5f + x1, 0.5f + y1); |
1128 data->glVertex2f(0.5f + x2, 0.5f + y2); | 1128 data->glVertex2f(0.5f + x2, 0.5f + y2); |
1129 data->glEnd(); | 1129 data->glEnd(); |
1130 | 1130 |
1131 /* For some reason the second endpoint is skipped */ | |
1132 data->glBegin(GL_POINTS); | |
1133 data->glVertex2f(0.5f + x2, 0.5f + y2); | |
1134 data->glEnd(); | |
1135 | |
1131 return 0; | 1136 return 0; |
1132 } | 1137 } |
1133 | 1138 |
1134 static int | 1139 static int |
1135 GL_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect) | 1140 GL_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect) |