Mercurial > sdl-ios-xcode
comparison src/video/nds/SDL_ndsrender.c @ 5251:58265e606e4e
Window coordinates are in the global space and windows are not tied to a particular display.
Also added Ctrl-Enter keybinding to the test code to toggle fullscreen mode for testing.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 10 Feb 2011 14:44:25 -0800 |
parents | be02be2ea897 |
children | b530ef003506 |
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5250:329d435f97f4 | 5251:58265e606e4e |
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105 | 105 |
106 | 106 |
107 SDL_Renderer * | 107 SDL_Renderer * |
108 NDS_CreateRenderer(SDL_Window * window, Uint32 flags) | 108 NDS_CreateRenderer(SDL_Window * window, Uint32 flags) |
109 { | 109 { |
110 SDL_VideoDisplay *display = window->display; | 110 SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window); |
111 SDL_DisplayMode *displayMode = &display->current_mode; | 111 SDL_DisplayMode *displayMode = &display->current_mode; |
112 SDL_Renderer *renderer; | 112 SDL_Renderer *renderer; |
113 NDS_RenderData *data; | 113 NDS_RenderData *data; |
114 int i, n; | 114 int i, n; |
115 int bpp; | 115 int bpp; |
460 const SDL_Rect * srcrect, const SDL_Rect * dstrect) | 460 const SDL_Rect * srcrect, const SDL_Rect * dstrect) |
461 { | 461 { |
462 NDS_RenderData *data = (NDS_RenderData *) renderer->driverdata; | 462 NDS_RenderData *data = (NDS_RenderData *) renderer->driverdata; |
463 NDS_TextureData *txdat = (NDS_TextureData *) texture->driverdata; | 463 NDS_TextureData *txdat = (NDS_TextureData *) texture->driverdata; |
464 SDL_Window *window = renderer->window; | 464 SDL_Window *window = renderer->window; |
465 SDL_VideoDisplay *display = window->display; | 465 SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window); |
466 int Bpp = SDL_BYTESPERPIXEL(texture->format); | 466 int Bpp = SDL_BYTESPERPIXEL(texture->format); |
467 | 467 |
468 if (txdat->type == NDSTX_BG) { | 468 if (txdat->type == NDSTX_BG) { |
469 txdat->scroll.x = dstrect->x; | 469 txdat->scroll.x = dstrect->x; |
470 txdat->scroll.y = dstrect->y; | 470 txdat->scroll.y = dstrect->y; |
485 static void | 485 static void |
486 NDS_RenderPresent(SDL_Renderer * renderer) | 486 NDS_RenderPresent(SDL_Renderer * renderer) |
487 { | 487 { |
488 NDS_RenderData *data = (NDS_RenderData *) renderer->driverdata; | 488 NDS_RenderData *data = (NDS_RenderData *) renderer->driverdata; |
489 SDL_Window *window = renderer->window; | 489 SDL_Window *window = renderer->window; |
490 SDL_VideoDisplay *display = window->display; | 490 SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window); |
491 | 491 |
492 /* update sprites */ | 492 /* update sprites */ |
493 // NDS_OAM_Update(&(data->oam_copy), data->sub); | 493 // NDS_OAM_Update(&(data->oam_copy), data->sub); |
494 /* vsync for NDS */ | 494 /* vsync for NDS */ |
495 if (renderer->info.flags & SDL_RENDERER_PRESENTVSYNC) { | 495 if (renderer->info.flags & SDL_RENDERER_PRESENTVSYNC) { |