Mercurial > sdl-ios-xcode
comparison src/video/x11/SDL_x11render.c @ 4613:56b888179f95
Remove debugging code.
author | Sunny Sachanandani <sunnysachanandani@gmail.com> |
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date | Thu, 22 Jul 2010 11:55:32 +0530 |
parents | 9a5db97cd569 |
children | a17de6a8f796 |
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4612:9a5db97cd569 | 4613:56b888179f95 |
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822 if (renderdata->use_xrender) | 822 if (renderdata->use_xrender) |
823 { | 823 { |
824 Uint32 Amask, Rmask, Gmask, Bmask; | 824 Uint32 Amask, Rmask, Gmask, Bmask; |
825 SDL_PixelFormatEnumToMasks(texture->format, &(data->depth), | 825 SDL_PixelFormatEnumToMasks(texture->format, &(data->depth), |
826 &Rmask, &Gmask, &Bmask, &Amask); | 826 &Rmask, &Gmask, &Bmask, &Amask); |
827 printf("%d %x %x %x %x\n", data->depth, Rmask, Gmask, Bmask, Amask); | |
828 data->visual = PixelFormatEnumToVisual(renderer, texture->format); | 827 data->visual = PixelFormatEnumToVisual(renderer, texture->format); |
829 } | 828 } |
830 else | 829 else |
831 #endif | 830 #endif |
832 { | 831 { |