Mercurial > sdl-ios-xcode
comparison src/video/SDL_shape.c @ 4827:5660aac926e9
Got basic, pre-actually-writing-anything Cocoa to build.
author | egottlieb |
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date | Tue, 03 Aug 2010 00:47:33 -0400 |
parents | 55f32099a4b5 |
children | 3dfe779900f5 |
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4826:d532a5a114cd | 4827:5660aac926e9 |
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25 #include "SDL_video.h" | 25 #include "SDL_video.h" |
26 #include "SDL_sysvideo.h" | 26 #include "SDL_sysvideo.h" |
27 #include "SDL_pixels.h" | 27 #include "SDL_pixels.h" |
28 #include "SDL_surface.h" | 28 #include "SDL_surface.h" |
29 #include "SDL_shape.h" | 29 #include "SDL_shape.h" |
30 #include "../src/video/SDL_shape_internals.h" | 30 #include "SDL_shape_internals.h" |
31 | 31 |
32 SDL_Window* SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags) { | 32 SDL_Window* SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags) { |
33 SDL_Window *result = SDL_CreateWindow(title,x,y,w,h,SDL_WINDOW_BORDERLESS | flags & !SDL_WINDOW_FULLSCREEN & !SDL_WINDOW_SHOWN); | 33 SDL_Window *result = SDL_CreateWindow(title,x,y,w,h,SDL_WINDOW_BORDERLESS | flags & !SDL_WINDOW_FULLSCREEN & !SDL_WINDOW_SHOWN); |
34 if(result != NULL) { | 34 if(result != NULL) { |
35 result->shaper = result->display->device->shape_driver.CreateShaper(result); | 35 result->shaper = result->display->device->shape_driver.CreateShaper(result); |