Mercurial > sdl-ios-xcode
comparison WhatsNew @ 1794:5605a9820134
Fixed bug #137
If SDL_OpenAudio() is passed zero for the desired format
fields, the following environment variables will be used
to fill them in:
SDL_AUDIO_FREQUENCY
SDL_AUDIO_FORMAT
SDL_AUDIO_CHANNELS
SDL_AUDIO_SAMPLES
If an environment variable is not specified, it will be set
to a reasonable default value.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 09 May 2006 08:52:54 +0000 |
parents | c2c6ff414ef5 |
children | c121d94672cb f5daa62ce1c4 |
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1793:4d66375c2012 | 1794:5605a9820134 |
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2 This is a list of API changes in SDL's version history. | 2 This is a list of API changes in SDL's version history. |
3 | 3 |
4 Version 1.0: | 4 Version 1.0: |
5 | 5 |
6 1.2.10: | 6 1.2.10: |
7 If SDL_OpenAudio() is passed zero for the desired format | |
8 fields, the following environment variables will be used | |
9 to fill them in: | |
10 SDL_AUDIO_FREQUENCY | |
11 SDL_AUDIO_FORMAT | |
12 SDL_AUDIO_CHANNELS | |
13 SDL_AUDIO_SAMPLES | |
14 If an environment variable is not specified, it will be set | |
15 to a reasonable default value. | |
16 | |
7 Added support for the SDL_VIDEO_FULLSCREEN_HEAD environment | 17 Added support for the SDL_VIDEO_FULLSCREEN_HEAD environment |
8 variable, currently supported on X11 Xinerama configurations. | 18 variable, currently supported on X11 Xinerama configurations. |
9 | 19 |
10 Added SDL_GL_SWAP_CONTROL to wait for vsync in OpenGL applications. | 20 Added SDL_GL_SWAP_CONTROL to wait for vsync in OpenGL applications. |
11 | 21 |