Mercurial > sdl-ios-xcode
comparison docs/man3/SDL_Rect.3 @ 55:55f1f1b3e27d
Added new docs for SDL 1.2.1
author | Sam Lantinga <slouken@lokigames.com> |
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date | Sun, 10 Jun 2001 19:31:57 +0000 |
parents | 74212992fb08 |
children | e5bc29de3f0a |
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54:028447a8a758 | 55:55f1f1b3e27d |
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1 .TH "SDL_Rect" "3" "Mon 12 Mar 2001, 01:04" "SDL" "SDL API Reference" | 1 .TH "SDL_Rect" "3" "Sun 10 Jun 2001, 19:42" "SDL" "SDL API Reference" |
2 .SH "NAME" | 2 .SH "NAME" |
3 SDL_Rect\- Defines a rectangular area | 3 SDL_Rect\- Defines a rectangular area |
4 .SH "STRUCTURE DEFINITION" | 4 .SH "STRUCTURE DEFINITION" |
5 .PP | 5 .PP |
6 .nf | 6 .nf |
21 .PP | 21 .PP |
22 A \fBSDL_Rect\fR defines a rectangular area of pixels\&. It is used by \fI\fBSDL_BlitSurface\fP\fR to define blitting regions and by several other video functions\&. | 22 A \fBSDL_Rect\fR defines a rectangular area of pixels\&. It is used by \fI\fBSDL_BlitSurface\fP\fR to define blitting regions and by several other video functions\&. |
23 .SH "SEE ALSO" | 23 .SH "SEE ALSO" |
24 .PP | 24 .PP |
25 \fI\fBSDL_BlitSurface\fP\fR, \fI\fBSDL_UpdateRect\fP\fR | 25 \fI\fBSDL_BlitSurface\fP\fR, \fI\fBSDL_UpdateRect\fP\fR |
26 ...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:04 | 26 ...\" created by instant / docbook-to-man, Sun 10 Jun 2001, 19:42 |