Mercurial > sdl-ios-xcode
comparison docs/man3/SDL_MouseMotionEvent.3 @ 55:55f1f1b3e27d
Added new docs for SDL 1.2.1
author | Sam Lantinga <slouken@lokigames.com> |
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date | Sun, 10 Jun 2001 19:31:57 +0000 |
parents | 74212992fb08 |
children | e5bc29de3f0a |
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54:028447a8a758 | 55:55f1f1b3e27d |
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1 .TH "SDL_MouseMotionEvent" "3" "Mon 12 Mar 2001, 01:03" "SDL" "SDL API Reference" | 1 .TH "SDL_MouseMotionEvent" "3" "Sun 10 Jun 2001, 19:40" "SDL" "SDL API Reference" |
2 .SH "NAME" | 2 .SH "NAME" |
3 SDL_MouseMotionEvent\- Mouse motion event structure | 3 SDL_MouseMotionEvent\- Mouse motion event structure |
4 .SH "STRUCTURE DEFINITION" | 4 .SH "STRUCTURE DEFINITION" |
5 .PP | 5 .PP |
6 .nf | 6 .nf |
33 .PP | 33 .PP |
34 If the cursor is hidden (\fI\fBSDL_ShowCursor\fP(0)\fR) and the input is grabbed (\fI\fBSDL_WM_GrabInput\fP(SDL_GRAB_ON)\fR), then the mouse will give relative motion events even when the cursor reaches the edge fo the screen\&. This is currently only implemented on Windows and Linux/Unix-a-likes\&. | 34 If the cursor is hidden (\fI\fBSDL_ShowCursor\fP(0)\fR) and the input is grabbed (\fI\fBSDL_WM_GrabInput\fP(SDL_GRAB_ON)\fR), then the mouse will give relative motion events even when the cursor reaches the edge fo the screen\&. This is currently only implemented on Windows and Linux/Unix-a-likes\&. |
35 .SH "SEE ALSO" | 35 .SH "SEE ALSO" |
36 .PP | 36 .PP |
37 \fI\fBSDL_Event\fR\fR, \fI\fBSDL_MouseButtonEvent\fR\fR | 37 \fI\fBSDL_Event\fR\fR, \fI\fBSDL_MouseButtonEvent\fR\fR |
38 ...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:03 | 38 ...\" created by instant / docbook-to-man, Sun 10 Jun 2001, 19:40 |