comparison docs/man3/SDL_MouseMotionEvent.3 @ 55:55f1f1b3e27d

Added new docs for SDL 1.2.1
author Sam Lantinga <slouken@lokigames.com>
date Sun, 10 Jun 2001 19:31:57 +0000
parents 74212992fb08
children e5bc29de3f0a
comparison
equal deleted inserted replaced
54:028447a8a758 55:55f1f1b3e27d
1 .TH "SDL_MouseMotionEvent" "3" "Mon 12 Mar 2001, 01:03" "SDL" "SDL API Reference" 1 .TH "SDL_MouseMotionEvent" "3" "Sun 10 Jun 2001, 19:40" "SDL" "SDL API Reference"
2 .SH "NAME" 2 .SH "NAME"
3 SDL_MouseMotionEvent\- Mouse motion event structure 3 SDL_MouseMotionEvent\- Mouse motion event structure
4 .SH "STRUCTURE DEFINITION" 4 .SH "STRUCTURE DEFINITION"
5 .PP 5 .PP
6 .nf 6 .nf
33 .PP 33 .PP
34 If the cursor is hidden (\fI\fBSDL_ShowCursor\fP(0)\fR) and the input is grabbed (\fI\fBSDL_WM_GrabInput\fP(SDL_GRAB_ON)\fR), then the mouse will give relative motion events even when the cursor reaches the edge fo the screen\&. This is currently only implemented on Windows and Linux/Unix-a-likes\&. 34 If the cursor is hidden (\fI\fBSDL_ShowCursor\fP(0)\fR) and the input is grabbed (\fI\fBSDL_WM_GrabInput\fP(SDL_GRAB_ON)\fR), then the mouse will give relative motion events even when the cursor reaches the edge fo the screen\&. This is currently only implemented on Windows and Linux/Unix-a-likes\&.
35 .SH "SEE ALSO" 35 .SH "SEE ALSO"
36 .PP 36 .PP
37 \fI\fBSDL_Event\fR\fR, \fI\fBSDL_MouseButtonEvent\fR\fR 37 \fI\fBSDL_Event\fR\fR, \fI\fBSDL_MouseButtonEvent\fR\fR
38 ...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:03 38 ...\" created by instant / docbook-to-man, Sun 10 Jun 2001, 19:40