comparison docs/man3/SDL_MixAudio.3 @ 55:55f1f1b3e27d

Added new docs for SDL 1.2.1
author Sam Lantinga <slouken@lokigames.com>
date Sun, 10 Jun 2001 19:31:57 +0000
parents 74212992fb08
children e5bc29de3f0a
comparison
equal deleted inserted replaced
54:028447a8a758 55:55f1f1b3e27d
1 .TH "SDL_MixAudio" "3" "Mon 12 Mar 2001, 01:02" "SDL" "SDL API Reference" 1 .TH "SDL_MixAudio" "3" "Sun 10 Jun 2001, 19:40" "SDL" "SDL API Reference"
2 .SH "NAME" 2 .SH "NAME"
3 SDL_MixAudio\- Mix audio data 3 SDL_MixAudio\- Mix audio data
4 .SH "SYNOPSIS" 4 .SH "SYNOPSIS"
5 .PP 5 .PP
6 \fB#include "SDL\&.h" 6 \fB#include "SDL\&.h"
7 .sp 7 .sp
8 \fBvoid \fBSDL_MixAudio\fP\fR(\fBUint8 *dst, Uint8 *src, Uint32 len, int volume\fR); 8 \fBvoid \fBSDL_MixAudio\fP\fR(\fBUint8 *dst, Uint8 *src, Uint32 len, int volume\fR);
9 .SH "DESCRIPTION" 9 .SH "DESCRIPTION"
10 .PP 10 .PP
11 This takes two audio buffers of the playing audio format and mixes them, performing addition, volume adjustment, and overflow clipping\&. The \fBvolume\fR ranges from 0 - 128, and should be set to \fBSDL_MIX_MAXVOLUME\fP for full audio volume\&. Note this does not change hardware volume\&. This is provided for convenience -- you can mix your own audio data\&. 11 This function takes two audio buffers of \fBlen\fR bytes each of the playing audio format and mixes them, performing addition, volume adjustment, and overflow clipping\&. The \fBvolume\fR ranges from 0 to \fBSDL_MIX_MAXVOLUME\fP and should be set to the maximum value for full audio volume\&. Note this does not change hardware volume\&. This is provided for convenience -- you can mix your own audio data\&.
12 .SH "SEE ALSO" 12 .SH "SEE ALSO"
13 .PP 13 .PP
14 \fI\fBSDL_OpenAudio\fP\fR 14 \fI\fBSDL_OpenAudio\fP\fR
15 ...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:02 15 ...\" created by instant / docbook-to-man, Sun 10 Jun 2001, 19:40