Mercurial > sdl-ios-xcode
comparison docs/man3/SDL_MixAudio.3 @ 55:55f1f1b3e27d
Added new docs for SDL 1.2.1
author | Sam Lantinga <slouken@lokigames.com> |
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date | Sun, 10 Jun 2001 19:31:57 +0000 |
parents | 74212992fb08 |
children | e5bc29de3f0a |
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54:028447a8a758 | 55:55f1f1b3e27d |
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1 .TH "SDL_MixAudio" "3" "Mon 12 Mar 2001, 01:02" "SDL" "SDL API Reference" | 1 .TH "SDL_MixAudio" "3" "Sun 10 Jun 2001, 19:40" "SDL" "SDL API Reference" |
2 .SH "NAME" | 2 .SH "NAME" |
3 SDL_MixAudio\- Mix audio data | 3 SDL_MixAudio\- Mix audio data |
4 .SH "SYNOPSIS" | 4 .SH "SYNOPSIS" |
5 .PP | 5 .PP |
6 \fB#include "SDL\&.h" | 6 \fB#include "SDL\&.h" |
7 .sp | 7 .sp |
8 \fBvoid \fBSDL_MixAudio\fP\fR(\fBUint8 *dst, Uint8 *src, Uint32 len, int volume\fR); | 8 \fBvoid \fBSDL_MixAudio\fP\fR(\fBUint8 *dst, Uint8 *src, Uint32 len, int volume\fR); |
9 .SH "DESCRIPTION" | 9 .SH "DESCRIPTION" |
10 .PP | 10 .PP |
11 This takes two audio buffers of the playing audio format and mixes them, performing addition, volume adjustment, and overflow clipping\&. The \fBvolume\fR ranges from 0 - 128, and should be set to \fBSDL_MIX_MAXVOLUME\fP for full audio volume\&. Note this does not change hardware volume\&. This is provided for convenience -- you can mix your own audio data\&. | 11 This function takes two audio buffers of \fBlen\fR bytes each of the playing audio format and mixes them, performing addition, volume adjustment, and overflow clipping\&. The \fBvolume\fR ranges from 0 to \fBSDL_MIX_MAXVOLUME\fP and should be set to the maximum value for full audio volume\&. Note this does not change hardware volume\&. This is provided for convenience -- you can mix your own audio data\&. |
12 .SH "SEE ALSO" | 12 .SH "SEE ALSO" |
13 .PP | 13 .PP |
14 \fI\fBSDL_OpenAudio\fP\fR | 14 \fI\fBSDL_OpenAudio\fP\fR |
15 ...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:02 | 15 ...\" created by instant / docbook-to-man, Sun 10 Jun 2001, 19:40 |