comparison docs/man3/SDL_MapRGBA.3 @ 55:55f1f1b3e27d

Added new docs for SDL 1.2.1
author Sam Lantinga <slouken@lokigames.com>
date Sun, 10 Jun 2001 19:31:57 +0000
parents 74212992fb08
children e5bc29de3f0a
comparison
equal deleted inserted replaced
54:028447a8a758 55:55f1f1b3e27d
1 .TH "SDL_MapRGBA" "3" "Mon 12 Mar 2001, 01:04" "SDL" "SDL API Reference" 1 .TH "SDL_MapRGBA" "3" "Sun 10 Jun 2001, 19:42" "SDL" "SDL API Reference"
2 .SH "NAME" 2 .SH "NAME"
3 SDL_MapRGBA\- Map a RGBA color value to a pixel format\&. 3 SDL_MapRGBA\- Map a RGBA color value to a pixel format\&.
4 .SH "SYNOPSIS" 4 .SH "SYNOPSIS"
5 .PP 5 .PP
6 \fB#include "SDL\&.h" 6 \fB#include "SDL\&.h"
17 .PP 17 .PP
18 A pixel value best approximating the given RGBA color value for a given pixel format\&. If the pixel format bpp (color depth) is less than 32-bpp then the unused upper bits of the return value can safely be ignored (e\&.g\&., with a 16-bpp format the return value can be assigned to a \fBUint16\fP, and similarly a \fBUint8\fP for an 8-bpp format)\&. 18 A pixel value best approximating the given RGBA color value for a given pixel format\&. If the pixel format bpp (color depth) is less than 32-bpp then the unused upper bits of the return value can safely be ignored (e\&.g\&., with a 16-bpp format the return value can be assigned to a \fBUint16\fP, and similarly a \fBUint8\fP for an 8-bpp format)\&.
19 .SH "SEE ALSO" 19 .SH "SEE ALSO"
20 .PP 20 .PP
21 \fISDL_GetRGB\fR, \fISDL_GetRGBA\fR, \fISDL_MapRGB\fR, \fISDL_PixelFormat\fR 21 \fISDL_GetRGB\fR, \fISDL_GetRGBA\fR, \fISDL_MapRGB\fR, \fISDL_PixelFormat\fR
22 ...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:04 22 ...\" created by instant / docbook-to-man, Sun 10 Jun 2001, 19:42