Mercurial > sdl-ios-xcode
comparison docs/man3/SDL_MapRGB.3 @ 55:55f1f1b3e27d
Added new docs for SDL 1.2.1
author | Sam Lantinga <slouken@lokigames.com> |
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date | Sun, 10 Jun 2001 19:31:57 +0000 |
parents | 74212992fb08 |
children | e5bc29de3f0a |
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54:028447a8a758 | 55:55f1f1b3e27d |
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1 .TH "SDL_MapRGB" "3" "Mon 12 Mar 2001, 01:04" "SDL" "SDL API Reference" | 1 .TH "SDL_MapRGB" "3" "Sun 10 Jun 2001, 19:42" "SDL" "SDL API Reference" |
2 .SH "NAME" | 2 .SH "NAME" |
3 SDL_MapRGB\- Map a RGB color value to a pixel format\&. | 3 SDL_MapRGB\- Map a RGB color value to a pixel format\&. |
4 .SH "SYNOPSIS" | 4 .SH "SYNOPSIS" |
5 .PP | 5 .PP |
6 \fB#include "SDL\&.h" | 6 \fB#include "SDL\&.h" |
17 .PP | 17 .PP |
18 A pixel value best approximating the given RGB color value for a given pixel format\&. If the pixel format bpp (color depth) is less than 32-bpp then the unused upper bits of the return value can safely be ignored (e\&.g\&., with a 16-bpp format the return value can be assigned to a \fBUint16\fP, and similarly a \fBUint8\fP for an 8-bpp format)\&. | 18 A pixel value best approximating the given RGB color value for a given pixel format\&. If the pixel format bpp (color depth) is less than 32-bpp then the unused upper bits of the return value can safely be ignored (e\&.g\&., with a 16-bpp format the return value can be assigned to a \fBUint16\fP, and similarly a \fBUint8\fP for an 8-bpp format)\&. |
19 .SH "SEE ALSO" | 19 .SH "SEE ALSO" |
20 .PP | 20 .PP |
21 \fI\fBSDL_GetRGB\fP\fR, \fI\fBSDL_GetRGBA\fP\fR, \fI\fBSDL_MapRGBA\fP\fR, \fI\fBSDL_PixelFormat\fR\fR | 21 \fI\fBSDL_GetRGB\fP\fR, \fI\fBSDL_GetRGBA\fP\fR, \fI\fBSDL_MapRGBA\fP\fR, \fI\fBSDL_PixelFormat\fR\fR |
22 ...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:04 | 22 ...\" created by instant / docbook-to-man, Sun 10 Jun 2001, 19:42 |