comparison docs/man3/SDL_GetRelativeMouseState.3 @ 55:55f1f1b3e27d

Added new docs for SDL 1.2.1
author Sam Lantinga <slouken@lokigames.com>
date Sun, 10 Jun 2001 19:31:57 +0000
parents 74212992fb08
children e5bc29de3f0a
comparison
equal deleted inserted replaced
54:028447a8a758 55:55f1f1b3e27d
1 .TH "SDL_GetRelativeMouseState" "3" "Mon 12 Mar 2001, 01:03" "SDL" "SDL API Reference" 1 .TH "SDL_GetRelativeMouseState" "3" "Sun 10 Jun 2001, 19:40" "SDL" "SDL API Reference"
2 .SH "NAME" 2 .SH "NAME"
3 SDL_GetRelativeMouseState\- Retrieve the current state of the mouse 3 SDL_GetRelativeMouseState\- Retrieve the current state of the mouse
4 .SH "SYNOPSIS" 4 .SH "SYNOPSIS"
5 .PP 5 .PP
6 \fB#include "SDL\&.h" 6 \fB#include "SDL\&.h"
10 .PP 10 .PP
11 The current button state is returned as a button bitmask, which can be tested using the \fBSDL_BUTTON(X)\fP macros, and \fBx\fR and \fBy\fR are set to the change in the mouse position since the last call to \fBSDL_GetRelativeMouseState\fP or since event initialization\&. You can pass \fBNULL\fP for either \fBx\fR or \fBy\fR\&. 11 The current button state is returned as a button bitmask, which can be tested using the \fBSDL_BUTTON(X)\fP macros, and \fBx\fR and \fBy\fR are set to the change in the mouse position since the last call to \fBSDL_GetRelativeMouseState\fP or since event initialization\&. You can pass \fBNULL\fP for either \fBx\fR or \fBy\fR\&.
12 .SH "SEE ALSO" 12 .SH "SEE ALSO"
13 .PP 13 .PP
14 \fI\fBSDL_GetMouseState\fP\fR 14 \fI\fBSDL_GetMouseState\fP\fR
15 ...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:03 15 ...\" created by instant / docbook-to-man, Sun 10 Jun 2001, 19:40