Mercurial > sdl-ios-xcode
comparison docs/man3/SDL_GLattr.3 @ 55:55f1f1b3e27d
Added new docs for SDL 1.2.1
author | Sam Lantinga <slouken@lokigames.com> |
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date | Sun, 10 Jun 2001 19:31:57 +0000 |
parents | 74212992fb08 |
children | e5bc29de3f0a |
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54:028447a8a758 | 55:55f1f1b3e27d |
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1 .TH "SDL_GLattr" "3" "Mon 12 Mar 2001, 01:04" "SDL" "SDL API Reference" | 1 .TH "SDL_GLattr" "3" "Sun 10 Jun 2001, 19:42" "SDL" "SDL API Reference" |
2 .SH "NAME" | 2 .SH "NAME" |
3 SDL_GLattr\- SDL GL Attributes | 3 SDL_GLattr\- SDL GL Attributes |
4 .SH "ATTRIBUTES" | 4 .SH "ATTRIBUTES" |
5 .TP 20 | 5 .TP 20 |
6 \fBSDL_GL_RED_SIZE\fP | 6 \fBSDL_GL_RED_SIZE\fP |
42 .PP | 42 .PP |
43 While you can set most OpenGL attributes normally, the attributes list above must be known \fIbefore\fP SDL sets the video mode\&. These attributes a set and read with \fI\fBSDL_GL_SetAttribute\fP\fR and \fI\fBSDL_GL_GetAttribute\fP\fR\&. | 43 While you can set most OpenGL attributes normally, the attributes list above must be known \fIbefore\fP SDL sets the video mode\&. These attributes a set and read with \fI\fBSDL_GL_SetAttribute\fP\fR and \fI\fBSDL_GL_GetAttribute\fP\fR\&. |
44 .SH "SEE ALSO" | 44 .SH "SEE ALSO" |
45 .PP | 45 .PP |
46 \fI\fBSDL_GL_SetAttribute\fP\fR, \fI\fBSDL_GL_GetAttribute\fP\fR | 46 \fI\fBSDL_GL_SetAttribute\fP\fR, \fI\fBSDL_GL_GetAttribute\fP\fR |
47 ...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:04 | 47 ...\" created by instant / docbook-to-man, Sun 10 Jun 2001, 19:42 |