Mercurial > sdl-ios-xcode
comparison docs/man3/SDL_AddTimer.3 @ 55:55f1f1b3e27d
Added new docs for SDL 1.2.1
author | Sam Lantinga <slouken@lokigames.com> |
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date | Sun, 10 Jun 2001 19:31:57 +0000 |
parents | 74212992fb08 |
children | e5bc29de3f0a |
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54:028447a8a758 | 55:55f1f1b3e27d |
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1 .TH "SDL_AddTimer" "3" "Mon 12 Mar 2001, 01:04" "SDL" "SDL API Reference" | 1 .TH "SDL_AddTimer" "3" "Sun 10 Jun 2001, 19:41" "SDL" "SDL API Reference" |
2 .SH "NAME" | 2 .SH "NAME" |
3 SDL_AddTimer\- Add a timer which will call a callback after the specified number of milliseconds has elapsed\&. | 3 SDL_AddTimer\- Add a timer which will call a callback after the specified number of milliseconds has elapsed\&. |
4 .SH "SYNOPSIS" | 4 .SH "SYNOPSIS" |
5 .PP | 5 .PP |
6 \fB#include "SDL\&.h" | 6 \fB#include "SDL\&.h" |
17 .PP | 17 .PP |
18 Adds a callback function to be run after the specified number of milliseconds has elapsed\&. The callback function is passed the current timer interval and the user supplied parameter from the \fBSDL_AddTimer\fP call and returns the next timer interval\&. If the returned value from the callback is the same as the one passed in, the periodic alarm continues, otherwise a new alarm is scheduled\&. | 18 Adds a callback function to be run after the specified number of milliseconds has elapsed\&. The callback function is passed the current timer interval and the user supplied parameter from the \fBSDL_AddTimer\fP call and returns the next timer interval\&. If the returned value from the callback is the same as the one passed in, the periodic alarm continues, otherwise a new alarm is scheduled\&. |
19 .PP | 19 .PP |
20 To cancel a currently running timer call \fISDL_RemoveTimer\fR with the timer ID returned from \fBSDL_AddTimer\fP\&. | 20 To cancel a currently running timer call \fISDL_RemoveTimer\fR with the timer ID returned from \fBSDL_AddTimer\fP\&. |
21 .PP | 21 .PP |
22 The timer callback function may run in a different thread than your main program, and so shouldn\&'t call any functions from within itself\&. | 22 The timer callback function may run in a different thread than your main program, and so shouldn\&'t call any functions from within itself\&. You may always call \fISDL_PushEvent\fR, however\&. |
23 .PP | 23 .PP |
24 The maximum resolution of this timer is 10 ms, which means that if you request a 16 ms timer, your callback will run approximately 20 ms later on an unloaded system\&. If you wanted to set a flag signaling a frame update at 30 frames per second (every 33 ms), you might set a timer for 30 ms (see example below)\&. If you use this function, you need to pass \fBSDL_INIT_TIMER\fP to \fISDL_Init\fR\&. | 24 The granularity of the timer is platform-dependent, but you should count on it being at least 10 ms as this is the most common number\&. This means that if you request a 16 ms timer, your callback will run approximately 20 ms later on an unloaded system\&. If you wanted to set a flag signaling a frame update at 30 frames per second (every 33 ms), you might set a timer for 30 ms (see example below)\&. If you use this function, you need to pass \fBSDL_INIT_TIMER\fP to \fISDL_Init\fR\&. |
25 .SH "RETURN VALUE" | 25 .SH "RETURN VALUE" |
26 .PP | 26 .PP |
27 Returns an ID value for the added timer or \fBNULL\fR if there was an error\&. | 27 Returns an ID value for the added timer or \fBNULL\fR if there was an error\&. |
28 .SH "EXAMPLES" | 28 .SH "EXAMPLES" |
29 .PP | 29 .PP |
32 \f(CWmy_timer_id = SDL_AddTimer((33/10)*10, my_callbackfunc, my_callback_param);\fR | 32 \f(CWmy_timer_id = SDL_AddTimer((33/10)*10, my_callbackfunc, my_callback_param);\fR |
33 .fi | 33 .fi |
34 .PP | 34 .PP |
35 .SH "SEE ALSO" | 35 .SH "SEE ALSO" |
36 .PP | 36 .PP |
37 \fI\fBSDL_RemoveTimer\fP\fR | 37 \fI\fBSDL_RemoveTimer\fP\fR, \fI\fBSDL_PushEvent\fP\fR |
38 ...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:04 | 38 ...\" created by instant / docbook-to-man, Sun 10 Jun 2001, 19:41 |