comparison docs/man3/SDL_AddTimer.3 @ 55:55f1f1b3e27d

Added new docs for SDL 1.2.1
author Sam Lantinga <slouken@lokigames.com>
date Sun, 10 Jun 2001 19:31:57 +0000
parents 74212992fb08
children e5bc29de3f0a
comparison
equal deleted inserted replaced
54:028447a8a758 55:55f1f1b3e27d
1 .TH "SDL_AddTimer" "3" "Mon 12 Mar 2001, 01:04" "SDL" "SDL API Reference" 1 .TH "SDL_AddTimer" "3" "Sun 10 Jun 2001, 19:41" "SDL" "SDL API Reference"
2 .SH "NAME" 2 .SH "NAME"
3 SDL_AddTimer\- Add a timer which will call a callback after the specified number of milliseconds has elapsed\&. 3 SDL_AddTimer\- Add a timer which will call a callback after the specified number of milliseconds has elapsed\&.
4 .SH "SYNOPSIS" 4 .SH "SYNOPSIS"
5 .PP 5 .PP
6 \fB#include "SDL\&.h" 6 \fB#include "SDL\&.h"
17 .PP 17 .PP
18 Adds a callback function to be run after the specified number of milliseconds has elapsed\&. The callback function is passed the current timer interval and the user supplied parameter from the \fBSDL_AddTimer\fP call and returns the next timer interval\&. If the returned value from the callback is the same as the one passed in, the periodic alarm continues, otherwise a new alarm is scheduled\&. 18 Adds a callback function to be run after the specified number of milliseconds has elapsed\&. The callback function is passed the current timer interval and the user supplied parameter from the \fBSDL_AddTimer\fP call and returns the next timer interval\&. If the returned value from the callback is the same as the one passed in, the periodic alarm continues, otherwise a new alarm is scheduled\&.
19 .PP 19 .PP
20 To cancel a currently running timer call \fISDL_RemoveTimer\fR with the timer ID returned from \fBSDL_AddTimer\fP\&. 20 To cancel a currently running timer call \fISDL_RemoveTimer\fR with the timer ID returned from \fBSDL_AddTimer\fP\&.
21 .PP 21 .PP
22 The timer callback function may run in a different thread than your main program, and so shouldn\&'t call any functions from within itself\&. 22 The timer callback function may run in a different thread than your main program, and so shouldn\&'t call any functions from within itself\&. You may always call \fISDL_PushEvent\fR, however\&.
23 .PP 23 .PP
24 The maximum resolution of this timer is 10 ms, which means that if you request a 16 ms timer, your callback will run approximately 20 ms later on an unloaded system\&. If you wanted to set a flag signaling a frame update at 30 frames per second (every 33 ms), you might set a timer for 30 ms (see example below)\&. If you use this function, you need to pass \fBSDL_INIT_TIMER\fP to \fISDL_Init\fR\&. 24 The granularity of the timer is platform-dependent, but you should count on it being at least 10 ms as this is the most common number\&. This means that if you request a 16 ms timer, your callback will run approximately 20 ms later on an unloaded system\&. If you wanted to set a flag signaling a frame update at 30 frames per second (every 33 ms), you might set a timer for 30 ms (see example below)\&. If you use this function, you need to pass \fBSDL_INIT_TIMER\fP to \fISDL_Init\fR\&.
25 .SH "RETURN VALUE" 25 .SH "RETURN VALUE"
26 .PP 26 .PP
27 Returns an ID value for the added timer or \fBNULL\fR if there was an error\&. 27 Returns an ID value for the added timer or \fBNULL\fR if there was an error\&.
28 .SH "EXAMPLES" 28 .SH "EXAMPLES"
29 .PP 29 .PP
32 \f(CWmy_timer_id = SDL_AddTimer((33/10)*10, my_callbackfunc, my_callback_param);\fR 32 \f(CWmy_timer_id = SDL_AddTimer((33/10)*10, my_callbackfunc, my_callback_param);\fR
33 .fi 33 .fi
34 .PP 34 .PP
35 .SH "SEE ALSO" 35 .SH "SEE ALSO"
36 .PP 36 .PP
37 \fI\fBSDL_RemoveTimer\fP\fR 37 \fI\fBSDL_RemoveTimer\fP\fR, \fI\fBSDL_PushEvent\fP\fR
38 ...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:04 38 ...\" created by instant / docbook-to-man, Sun 10 Jun 2001, 19:41