Mercurial > sdl-ios-xcode
comparison docs/html/sdlpushevent.html @ 55:55f1f1b3e27d
Added new docs for SDL 1.2.1
author | Sam Lantinga <slouken@lokigames.com> |
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date | Sun, 10 Jun 2001 19:31:57 +0000 |
parents | 74212992fb08 |
children | e5bc29de3f0a |
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54:028447a8a758 | 55:55f1f1b3e27d |
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2 ><HEAD | 2 ><HEAD |
3 ><TITLE | 3 ><TITLE |
4 >SDL_PushEvent</TITLE | 4 >SDL_PushEvent</TITLE |
5 ><META | 5 ><META |
6 NAME="GENERATOR" | 6 NAME="GENERATOR" |
7 CONTENT="Modular DocBook HTML Stylesheet Version 1.61 | 7 CONTENT="Modular DocBook HTML Stylesheet Version 1.64 |
8 "><LINK | 8 "><LINK |
9 REL="HOME" | 9 REL="HOME" |
10 TITLE="SDL Library Documentation" | 10 TITLE="SDL Library Documentation" |
11 HREF="index.html"><LINK | 11 HREF="index.html"><LINK |
12 REL="UP" | 12 REL="UP" |
71 >SDL_PushEvent</A | 71 >SDL_PushEvent</A |
72 ></H1 | 72 ></H1 |
73 ><DIV | 73 ><DIV |
74 CLASS="REFNAMEDIV" | 74 CLASS="REFNAMEDIV" |
75 ><A | 75 ><A |
76 NAME="AEN4918" | 76 NAME="AEN4993" |
77 ></A | 77 ></A |
78 ><H2 | 78 ><H2 |
79 >Name</H2 | 79 >Name</H2 |
80 >SDL_PushEvent -- Pushes an event onto the event queue</DIV | 80 >SDL_PushEvent -- Pushes an event onto the event queue</DIV |
81 ><DIV | 81 ><DIV |
82 CLASS="REFSYNOPSISDIV" | 82 CLASS="REFSYNOPSISDIV" |
83 ><A | 83 ><A |
84 NAME="AEN4921" | 84 NAME="AEN4996" |
85 ></A | 85 ></A |
86 ><H2 | 86 ><H2 |
87 >Synopsis</H2 | 87 >Synopsis</H2 |
88 ><DIV | 88 ><DIV |
89 CLASS="FUNCSYNOPSIS" | 89 CLASS="FUNCSYNOPSIS" |
90 ><A | 90 ><A |
91 NAME="AEN4922" | 91 NAME="AEN4997" |
92 ></A | 92 ></A |
93 ><P | 93 ><P |
94 ></P | 94 ></P |
95 ><PRE | 95 ><PRE |
96 CLASS="FUNCSYNOPSISINFO" | 96 CLASS="FUNCSYNOPSISINFO" |
110 ></DIV | 110 ></DIV |
111 ></DIV | 111 ></DIV |
112 ><DIV | 112 ><DIV |
113 CLASS="REFSECT1" | 113 CLASS="REFSECT1" |
114 ><A | 114 ><A |
115 NAME="AEN4928" | 115 NAME="AEN5003" |
116 ></A | 116 ></A |
117 ><H2 | 117 ><H2 |
118 >Description</H2 | 118 >Description</H2 |
119 ><P | 119 ><P |
120 >The event queue can actually be used as a two way communication channel. Not only can events be read from the queue, but the user can also push their own events onto it. <TT | 120 >The event queue can actually be used as a two way communication channel. Not only can events be read from the queue, but the user can also push their own events onto it. <TT |
135 ></DIV | 135 ></DIV |
136 ></DIV | 136 ></DIV |
137 ><DIV | 137 ><DIV |
138 CLASS="REFSECT1" | 138 CLASS="REFSECT1" |
139 ><A | 139 ><A |
140 NAME="AEN4934" | 140 NAME="AEN5009" |
141 ></A | 141 ></A |
142 ><H2 | 142 ><H2 |
143 >Return Value</H2 | 143 >Return Value</H2 |
144 ><P | 144 ><P |
145 >Returns <SPAN | 145 >Returns <SPAN |
151 > if the event couldn't be pushed.</P | 151 > if the event couldn't be pushed.</P |
152 ></DIV | 152 ></DIV |
153 ><DIV | 153 ><DIV |
154 CLASS="REFSECT1" | 154 CLASS="REFSECT1" |
155 ><A | 155 ><A |
156 NAME="AEN4939" | 156 NAME="AEN5014" |
157 ></A | 157 ></A |
158 ><H2 | 158 ><H2 |
159 >Examples</H2 | 159 >Examples</H2 |
160 ><P | 160 ><P |
161 >See <A | 161 >See <A |
167 >.</P | 167 >.</P |
168 ></DIV | 168 ></DIV |
169 ><DIV | 169 ><DIV |
170 CLASS="REFSECT1" | 170 CLASS="REFSECT1" |
171 ><A | 171 ><A |
172 NAME="AEN4944" | 172 NAME="AEN5019" |
173 ></A | 173 ></A |
174 ><H2 | 174 ><H2 |
175 >See Also</H2 | 175 >See Also</H2 |
176 ><P | 176 ><P |
177 ><A | 177 ><A |