Mercurial > sdl-ios-xcode
comparison docs/html/sdlmousemotionevent.html @ 55:55f1f1b3e27d
Added new docs for SDL 1.2.1
author | Sam Lantinga <slouken@lokigames.com> |
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date | Sun, 10 Jun 2001 19:31:57 +0000 |
parents | 74212992fb08 |
children | e5bc29de3f0a |
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54:028447a8a758 | 55:55f1f1b3e27d |
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2 ><HEAD | 2 ><HEAD |
3 ><TITLE | 3 ><TITLE |
4 >SDL_MouseMotionEvent</TITLE | 4 >SDL_MouseMotionEvent</TITLE |
5 ><META | 5 ><META |
6 NAME="GENERATOR" | 6 NAME="GENERATOR" |
7 CONTENT="Modular DocBook HTML Stylesheet Version 1.61 | 7 CONTENT="Modular DocBook HTML Stylesheet Version 1.64 |
8 "><LINK | 8 "><LINK |
9 REL="HOME" | 9 REL="HOME" |
10 TITLE="SDL Library Documentation" | 10 TITLE="SDL Library Documentation" |
11 HREF="index.html"><LINK | 11 HREF="index.html"><LINK |
12 REL="UP" | 12 REL="UP" |
71 >SDL_MouseMotionEvent</A | 71 >SDL_MouseMotionEvent</A |
72 ></H1 | 72 ></H1 |
73 ><DIV | 73 ><DIV |
74 CLASS="REFNAMEDIV" | 74 CLASS="REFNAMEDIV" |
75 ><A | 75 ><A |
76 NAME="AEN3571" | 76 NAME="AEN3646" |
77 ></A | 77 ></A |
78 ><H2 | 78 ><H2 |
79 >Name</H2 | 79 >Name</H2 |
80 >SDL_MouseMotionEvent -- Mouse motion event structure</DIV | 80 >SDL_MouseMotionEvent -- Mouse motion event structure</DIV |
81 ><DIV | 81 ><DIV |
82 CLASS="REFSECT1" | 82 CLASS="REFSECT1" |
83 ><A | 83 ><A |
84 NAME="AEN3574" | 84 NAME="AEN3649" |
85 ></A | 85 ></A |
86 ><H2 | 86 ><H2 |
87 >Structure Definition</H2 | 87 >Structure Definition</H2 |
88 ><PRE | 88 ><PRE |
89 CLASS="PROGRAMLISTING" | 89 CLASS="PROGRAMLISTING" |
95 } SDL_MouseMotionEvent;</PRE | 95 } SDL_MouseMotionEvent;</PRE |
96 ></DIV | 96 ></DIV |
97 ><DIV | 97 ><DIV |
98 CLASS="REFSECT1" | 98 CLASS="REFSECT1" |
99 ><A | 99 ><A |
100 NAME="AEN3577" | 100 NAME="AEN3652" |
101 ></A | 101 ></A |
102 ><H2 | 102 ><H2 |
103 >Structure Data</H2 | 103 >Structure Data</H2 |
104 ><DIV | 104 ><DIV |
105 CLASS="INFORMALTABLE" | 105 CLASS="INFORMALTABLE" |
106 ><A | 106 ><A |
107 NAME="AEN3579" | 107 NAME="AEN3654" |
108 ></A | 108 ></A |
109 ><P | 109 ><P |
110 ></P | 110 ></P |
111 ><TABLE | 111 ><TABLE |
112 BORDER="0" | 112 BORDER="0" |
192 ></DIV | 192 ></DIV |
193 ></DIV | 193 ></DIV |
194 ><DIV | 194 ><DIV |
195 CLASS="REFSECT1" | 195 CLASS="REFSECT1" |
196 ><A | 196 ><A |
197 NAME="AEN3601" | 197 NAME="AEN3676" |
198 ></A | 198 ></A |
199 ><H2 | 199 ><H2 |
200 >Description</H2 | 200 >Description</H2 |
201 ><P | 201 ><P |
202 ><SPAN | 202 ><SPAN |
273 >), then the mouse will give relative motion events even when the cursor reaches the edge fo the screen. This is currently only implemented on Windows and Linux/Unix-a-likes.</P | 273 >), then the mouse will give relative motion events even when the cursor reaches the edge fo the screen. This is currently only implemented on Windows and Linux/Unix-a-likes.</P |
274 ></DIV | 274 ></DIV |
275 ><DIV | 275 ><DIV |
276 CLASS="REFSECT1" | 276 CLASS="REFSECT1" |
277 ><A | 277 ><A |
278 NAME="AEN3625" | 278 NAME="AEN3700" |
279 ></A | 279 ></A |
280 ><H2 | 280 ><H2 |
281 >See Also</H2 | 281 >See Also</H2 |
282 ><P | 282 ><P |
283 ><A | 283 ><A |