comparison docs/html/sdlcreatergbsurface.html @ 55:55f1f1b3e27d

Added new docs for SDL 1.2.1
author Sam Lantinga <slouken@lokigames.com>
date Sun, 10 Jun 2001 19:31:57 +0000
parents 74212992fb08
children e5bc29de3f0a
comparison
equal deleted inserted replaced
54:028447a8a758 55:55f1f1b3e27d
2 ><HEAD 2 ><HEAD
3 ><TITLE 3 ><TITLE
4 >SDL_CreateRGBSurface</TITLE 4 >SDL_CreateRGBSurface</TITLE
5 ><META 5 ><META
6 NAME="GENERATOR" 6 NAME="GENERATOR"
7 CONTENT="Modular DocBook HTML Stylesheet Version 1.61 7 CONTENT="Modular DocBook HTML Stylesheet Version 1.64
8 "><LINK 8 "><LINK
9 REL="HOME" 9 REL="HOME"
10 TITLE="SDL Library Documentation" 10 TITLE="SDL Library Documentation"
11 HREF="index.html"><LINK 11 HREF="index.html"><LINK
12 REL="UP" 12 REL="UP"
71 >SDL_CreateRGBSurface</A 71 >SDL_CreateRGBSurface</A
72 ></H1 72 ></H1
73 ><DIV 73 ><DIV
74 CLASS="REFNAMEDIV" 74 CLASS="REFNAMEDIV"
75 ><A 75 ><A
76 NAME="AEN1316" 76 NAME="AEN1358"
77 ></A 77 ></A
78 ><H2 78 ><H2
79 >Name</H2 79 >Name</H2
80 >SDL_CreateRGBSurface&nbsp;--&nbsp;Create an empty SDL_Surface</DIV 80 >SDL_CreateRGBSurface&nbsp;--&nbsp;Create an empty SDL_Surface</DIV
81 ><DIV 81 ><DIV
82 CLASS="REFSYNOPSISDIV" 82 CLASS="REFSYNOPSISDIV"
83 ><A 83 ><A
84 NAME="AEN1319" 84 NAME="AEN1361"
85 ></A 85 ></A
86 ><H2 86 ><H2
87 >Synopsis</H2 87 >Synopsis</H2
88 ><DIV 88 ><DIV
89 CLASS="FUNCSYNOPSIS" 89 CLASS="FUNCSYNOPSIS"
90 ><A 90 ><A
91 NAME="AEN1320" 91 NAME="AEN1362"
92 ></A 92 ></A
93 ><P 93 ><P
94 ></P 94 ></P
95 ><PRE 95 ><PRE
96 CLASS="FUNCSYNOPSISINFO" 96 CLASS="FUNCSYNOPSISINFO"
110 ></DIV 110 ></DIV
111 ></DIV 111 ></DIV
112 ><DIV 112 ><DIV
113 CLASS="REFSECT1" 113 CLASS="REFSECT1"
114 ><A 114 ><A
115 NAME="AEN1326" 115 NAME="AEN1368"
116 ></A 116 ></A
117 ><H2 117 ><H2
118 >Description</H2 118 >Description</H2
119 ><P 119 ><P
120 >Allocate an empty surface (must be called after <A 120 >Allocate an empty surface (must be called after <A
151 ></TT 151 ></TT
152 > specifies the type of surface that should be created, it is an OR'd combination of the following possible values.</P 152 > specifies the type of surface that should be created, it is an OR'd combination of the following possible values.</P
153 ><DIV 153 ><DIV
154 CLASS="INFORMALTABLE" 154 CLASS="INFORMALTABLE"
155 ><A 155 ><A
156 NAME="AEN1338" 156 NAME="AEN1380"
157 ></A 157 ></A
158 ><P 158 ><P
159 ></P 159 ></P
160 ><TABLE 160 ><TABLE
161 BORDER="1" 161 BORDER="1"
196 >SDL_SRCCOLORKEY</TT 196 >SDL_SRCCOLORKEY</TT
197 ></TD 197 ></TD
198 ><TD 198 ><TD
199 ALIGN="LEFT" 199 ALIGN="LEFT"
200 VALIGN="TOP" 200 VALIGN="TOP"
201 >With this flag SDL will attempt to find the best location for this surface, either in system memory or video memory, to obtain hardware colorkey blitting support.</TD 201 >This flag turns on colourkeying for blits from this surface. If
202 <TT
203 CLASS="LITERAL"
204 >SDL_HWSURFACE</TT
205 > is also specified and colourkeyed blits
206 are hardware-accelerated, then SDL will attempt to place the surface in
207 video memory.
208 Use <A
209 HREF="sdlsetcolorkey.html"
210 ><TT
211 CLASS="FUNCTION"
212 >SDL_SetColorKey</TT
213 ></A
214 >
215 to set or clear this flag after surface creation.</TD
202 ></TR 216 ></TR
203 ><TR 217 ><TR
204 ><TD 218 ><TD
205 ALIGN="LEFT" 219 ALIGN="LEFT"
206 VALIGN="TOP" 220 VALIGN="TOP"
209 >SDL_SRCALPHA</TT 223 >SDL_SRCALPHA</TT
210 ></TD 224 ></TD
211 ><TD 225 ><TD
212 ALIGN="LEFT" 226 ALIGN="LEFT"
213 VALIGN="TOP" 227 VALIGN="TOP"
214 >With this flag SDL will attempt to find the best location for this surface, either in system memory or video memory, to obtain hardware alpha support</TD 228 >This flag turns on alpha-blending for blits from this surface. If
229 <TT
230 CLASS="LITERAL"
231 >SDL_HWSURFACE</TT
232 > is also specified and alpha-blending blits
233 are hardware-accelerated, then the surface will be placed in video memory if
234 possible.
235 Use <A
236 HREF="sdlsetalpha.html"
237 ><TT
238 CLASS="FUNCTION"
239 >SDL_SetAlpha</TT
240 ></A
241 > to
242 set or clear this flag after surface creation.</TD
215 ></TR 243 ></TR
216 ></TBODY 244 ></TBODY
217 ></TABLE 245 ></TABLE
218 ><P 246 ><P
219 ></P 247 ></P
220 ></DIV 248 ></DIV
249 ><DIV
250 CLASS="NOTE"
251 ><BLOCKQUOTE
252 CLASS="NOTE"
253 ><P
254 ><B
255 >Note: </B
256 >If an alpha-channel is specified (that is, if <TT
257 CLASS="PARAMETER"
258 ><I
259 >Amask</I
260 ></TT
261 > is
262 nonzero), then the <TT
263 CLASS="LITERAL"
264 >SDL_SRCALPHA</TT
265 > flag is automatically
266 set. You may remove this flag by calling
267 <A
268 HREF="sdlsetalpha.html"
269 ><TT
270 CLASS="FUNCTION"
271 >SDL_SetAlpha</TT
272 ></A
273 >
274 after surface creation.</P
275 ></BLOCKQUOTE
276 ></DIV
221 ></DIV 277 ></DIV
222 ><DIV 278 ><DIV
223 CLASS="REFSECT1" 279 CLASS="REFSECT1"
224 ><A 280 ><A
225 NAME="AEN1357" 281 NAME="AEN1411"
282 ></A
283 ><H2
284 >Return Value</H2
285 ><P
286 >Returns the created surface, or <SPAN
287 CLASS="RETURNVALUE"
288 >NULL</SPAN
289 > upon error.</P
290 ></DIV
291 ><DIV
292 CLASS="REFSECT1"
293 ><A
294 NAME="AEN1415"
295 ></A
296 ><H2
297 >Example</H2
298 ><PRE
299 CLASS="PROGRAMLISTING"
300 > /* Create a 32-bit surface with the bytes of each pixel in R,G,B,A order,
301 as expected by OpenGL for textures */
302 SDL_Surface *surface;
303 Uint32 rmask, gmask, bmask, amask;
304
305 /* SDL interprets each pixel as a 32-bit number, so our masks must depend
306 on the endianness (byte order) of the machine */
307 #if SDL_BYTEORDER == SDL_BIG_ENDIAN
308 rmask = 0xff000000;
309 gmask = 0x00ff0000;
310 bmask = 0x0000ff00;
311 amask = 0x000000ff;
312 #else
313 rmask = 0x000000ff;
314 gmask = 0x0000ff00;
315 bmask = 0x00ff0000;
316 amask = 0xff000000;
317 #endif
318
319 surface = SDL_CreateRGBSurface(SDL_SWSURFACE, width, height, 32,
320 rmask, gmask, bmask, amask);
321 if(surface == NULL) {
322 fprintf(stderr, "CreateRGBSurface failed: %s\n", SDL_GetError());
323 exit(1);
324 }</PRE
325 ></DIV
326 ><DIV
327 CLASS="REFSECT1"
328 ><A
329 NAME="AEN1418"
226 ></A 330 ></A
227 ><H2 331 ><H2
228 >See Also</H2 332 >See Also</H2
229 ><P 333 ><P
230 ><A 334 ><A
265 <A 369 <A
266 HREF="sdlsurface.html" 370 HREF="sdlsurface.html"
267 ><SPAN 371 ><SPAN
268 CLASS="STRUCTNAME" 372 CLASS="STRUCTNAME"
269 >SDL_Surface</SPAN 373 >SDL_Surface</SPAN
374 ></A
375 >
376 <A
377 HREF="sdlsetalpha.html"
378 ><TT
379 CLASS="FUNCTION"
380 >SDL_SetAlpha</TT
381 ></A
382 >
383 <A
384 HREF="sdlsetcolorkey.html"
385 ><TT
386 CLASS="FUNCTION"
387 >SDL_SetColorKey</TT
270 ></A 388 ></A
271 ></P 389 ></P
272 ></DIV 390 ></DIV
273 ><DIV 391 ><DIV
274 CLASS="NAVFOOTER" 392 CLASS="NAVFOOTER"